Re: CallAdmin - Extendable inGame Reports
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Yeah, we also thought about that, but i think the main target of such a plugin are big communitys. And for all Communitys, where Sourcebans run, this plugin also runs. :up: And it's currently a beta. We collect / collected a lot of ideas from big communitys and we are always trying to implement new ideas from other people. It was only poorly timed with our plugins. :| But we really spend a lot of time in this project. Great minds think alike :) But i think it don't be worth to argue here furthermore.^^ |
Re: CallAdmin - Extendable inGame Reports
no offense but I would never run an exe from here or anywhere that interacts with my beloved steam account.. even if that steam account was a shill its not uncomon for these things to have all kinds of bad stuff packed inside
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Re: CallAdmin - Extendable inGame Reports
You can take a look at the source code:
https://github.com/popoklopsi/CallAdmin-Client You don't have to login to your account, so no acount data is used here. Anti Virus Total By the Way: You can disable steam usage. |
Re: CallAdmin - Extendable inGame Reports
FWIW, Dota 2 counts as a "game".
This is probably going to change once it comes out of beta. |
Re: Re: CallAdmin - Extendable inGame Reports
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Re: [ANY] CallAdmin - Extendable inGame Reports
I launched the program, but the notice didn"t come. :(
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Re: [ANY] CallAdmin - Extendable inGame Reports
Were you ingame when the call was done?
By default calls won't leave the server when an admin is available ingame, instead the admins will be notified. Yours sincerely Impact |
Re: [ANY] CallAdmin - Extendable inGame Reports
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Re: [ANY] CallAdmin - Extendable inGame Reports
Alright, to inspect where the error comes from please try the following shortly after you made another call.
1. Check the gameservers error logs and see if the plugin has written something in there, if yes post it. 2. Open up http://yoururltocalladmin.com/notice.php?key=yourkey in your browser and check if the calldata is there and no error (or something else strage) shows up. 3. Check that you supplied the right path to the directory in the clients settings. If something isn't clear or you have further questions don't hesitate to ask. Yours sincerely Impact |
Re: [ANY] CallAdmin - Extendable inGame Reports
I can't look at the api but. Would this allow me to send a custom message to admins generated by a plugin?
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