[TF2] Pregame Slaughter 1.0.7
7 Attachment(s)
Description:
Well I wasn't sure if I was going to release this, since there is another similar plugin out there, but due to interest, I am. This mod during the 'waiting for players' period in TF2 will enable friendly fire, and disable clipping through teammates. It will randomly choose melee weapons, mini crits, or full crits. It counts how many team-kills you get, and at the end displays a panel of the top 3 team killers for each team. Credits: ratty for the original concept Cvars: tf2_pregame_timelimit "60" -- Controls the time of the pregame round (essentially is mp_waitingforplayers_time) tf2_pregame_stats "1" -- Enable/disable the little pregame round stats tf2_pregame_crits "3" -- Control if the players are given mini, full, random, or no crits tf2_pregame_melee "2" -- Control if the players are limited to melee weapons, or random setting tf2_pregame_doors "2" -- Control if the doors are opened, closed, randomly opened/closed or dont mess with doors. Ideas/Plans: - More configurable Changes: Code:
1.0.7 |
Re: [TF2] Pregame Slaughter
Noticed stats are tracked for this when running, if you're able to disable them for this that'd be great.
Thanks for releasing this. A note for others don't load it before map change, I did this and it was stuck on lol Thanks for the fix :) Another edit, when I said stats I meant hlstats the mini one on there is nice. YAY! Thank you very much, now people should be much more happy. You rock Goerge |
Re: [TF2] Pregame Slaughter
lol oops, well, i think theres a setting in the hlstats config to disable hlstats until its normalround time. not sure what I can do. maybe block the death events so they arent picked up by hlstats?
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Re: [TF2] Pregame Slaughter
How does this plugin respawn players? I noticed the first two it was 1-4 seconds everyone would respawn just now it looks like default time on the respawns.
Thanks for the stats fix works great! I also seen another thing someplace on this site that let pyro's do friendly fire, think it had to have something turn it on and off, I'll see if I can find a link for it. Might be something extra that people might like. Noticed a few people ask me why it never worked. Had to tell them valve has it disabled. |
Re: [TF2] Pregame Slaughter
Very interesting! I already the ratty's plugin on my server, but yours will be updated, and if you could add the pyro's FF, it would be REALLY amazing!
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Re: [TF2] Pregame Slaughter
After testing a few things out we noticed if only one person was on the server for the warm up round the server would crash, tried it with a person on each team and everything was okay.
Disabled it and tried just a round and killing oneself and no more crashes, in the log files this is all I can see. Code:
L 02/07/2011 - 23:20:06: [SM] [0] Line 361, /home/groups/alliedmodders/forums/files/2/9/4/0/9/81891.attach::Panel_Callback() Going to put it on a test server later today and do a few more tests and see whats going on. |
Re: [TF2] Pregame Slaughter
beat ya to it, look at the latest changelog :)
hehe |
Re: [TF2] Pregame Slaughter 1.0.3
<3 Thank you very much.
Going to load it back on there right meow! |
Re: [TF2] Pregame Slaughter 1.0.3
Suggestion!
Add two more modes: crit + minicrt melee only! :P |
Re: [TF2] Pregame Slaughter 1.0.3
yeh it does that. tho i may have not explained it well.
It 'randomly' chooses normal damage, mini crit, or random crit And it 'randomly' chooses melee or all weapons so you can get melee with crits melee with minis, or just plain melee |
Re: [TF2] Pregame Slaughter 1.0.3
Yeah took me a minute to figure that out when I first seen this on here.
Mine had an option to have it pick primary guns or secondary guns, melee or a forth option of random. Not sure if people would like to have the options of that or not. I like the random one myself. |
Re: [TF2] Pregame Slaughter 1.0.3
Tested again this morning and still seems to crash the server after only one player is on for the warmup round. :(
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Re: [TF2] Pregame Slaughter 1.0.3
Same here
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Re: [TF2] Pregame Slaughter 1.0.3
durp i think i fixed that now, and added a check just to be double safe
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Re: [TF2] Pregame Slaughter 1.0.4
good to go, nice job :up:
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Re: [TF2] Pregame Slaughter 1.0.4
I was seeing crashes on my server; I saw no stack trace from this plugin, but after adding it, it seemed to work at first, followed by crashes on map changes....after removing it the crashes are gone. I can attach a debug.log from the server if you could possibly find use of it.
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Re: [TF2] Pregame Slaughter 1.0.4
:(
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Re: [TF2] Pregame Slaughter 1.0.4
Wondering about the respawn times on this the crashes have stopped since your last fix for me at least.
Why the sad face DWN? This is a great plugin! :) |
Re: [TF2] Pregame Slaughter 1.0.5
respawns almost instantly after people dies
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Re: [TF2] Pregame Slaughter 1.0.5
Yeah, not sure mine worked like this the first version of the plugin I think it was and after that it's been default spawn times now.
Don't see anything in the error logs about it. Just updated to 1.0.5 and it's still the same, any clues as to why this might happen? Thanks. |
Re: [TF2] Pregame Slaughter 1.0.5
no clue
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Re: [TF2] Pregame Slaughter 1.0.5
Here's something I thought of earlier as a way to add variety.
Add another random element where everybody is forced to the same class during setup. |
Re: [TF2] Pregame Slaughter 1.0.5
Thanks for posting this Goerge. Outstanding plugin.
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Re: [TF2] Pregame Slaughter 1.0.5
Installed it on another server and everything worked great, not sure what the issue was I had but new installs are always nice.
Thanks again for this wonderful plugin. |
Re: [TF2] Pregame Slaughter 1.0.5
Does this work with Arena and the short 5-10 second waiting period before each round start?
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Re: [TF2] Pregame Slaughter 1.0.5
Hmm, was going to try this on my arena server but haven't got around to trying. I'll see if I can do it tomorrow and see how it works.
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Re: [TF2] Pregame Slaughter 1.0.5
This seems to not be working with replays enabled. It suddenly does not work, and I'm not getting any kind of errors.
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Re: [TF2] Pregame Slaughter 1.0.5
1 Attachment(s)
Hi
I edited and added instant respawn (mp_disable_respawn_times) Have a nice day ^^ |
Re: [TF2] Pregame Slaughter 1.0.5
i thought that setting still leaves too much spawn time compared to forcing instant spawn with the function
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Re: [TF2] Pregame Slaughter 1.0.5
I installed this plugin and it has gotten an overwhelmingly great response.
THANKS!! |
Re: [TF2] Pregame Slaughter 1.0.5
Problem with this plug-in for pub servers is that it adds the friendlyfire tag to sv_tags for the server disallowing quick play "Play Now" players from joining the server so it is a showstopper for this plug-in :(
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Re: [TF2] Pregame Slaughter 1.0.5
Its dont work for me after the latest updates :(
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Re: [TF2] Pregame Slaughter 1.0.5
Does anyone mind, or the OP, making a version that doesn't add the friendlyfire tag to the server tags at all? If it is not possible, can it be suppressed from showing on sv_tags? I'd really love to use this plug-in but the my reasoning for not is on post #31.
Thanks. |
Re: [TF2] Pregame Slaughter 1.0.5
This plugin stopped working for me after the last update.
I tried reinstalling with no luck. I even tried removing all plugins except this one and still no luck. It did work 1 time on the initial load but never works on a level change anymore. Am I alone on this? Is there a fix?:cry: |
Re: [TF2] Pregame Slaughter 1.0.5
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Re: [TF2] Pregame Slaughter 1.0.5
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Re: [TF2] Pregame Slaughter 1.0.5
1 Attachment(s)
I'll be honest: I don't use this plugin on my server.
Having said that, here's a small revision that may fix the issues people are having. Essentially, this version uses a SourceMod 1.4 feature that calls two functions when Waiting for Players starts and ends. |
Re: [TF2] Pregame Slaughter 1.0.5
I didn't use the original but your version works fine Powerlord.
One thing I noticed browsing through the code is the ModifyLockers function. This is supposed to enable/disable the resupply lockers, yes? It doesn't appear to work at the moment but I don't see what's wrong with it. |
Re: [TF2] Pregame Slaughter 1.0.5
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Can you make a version where melee mode is removed but retains the scoreboard? I hope I am not asking for too much. I really love this plugin and so does my community. |
Re: [TF2] Pregame Slaughter 1.0.5
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plugin updated xD |
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