Re: [TF2] Pregame Slaughter 1.0.5
no clue
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Re: [TF2] Pregame Slaughter 1.0.5
Here's something I thought of earlier as a way to add variety.
Add another random element where everybody is forced to the same class during setup. |
Re: [TF2] Pregame Slaughter 1.0.5
Thanks for posting this Goerge. Outstanding plugin.
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Re: [TF2] Pregame Slaughter 1.0.5
Installed it on another server and everything worked great, not sure what the issue was I had but new installs are always nice.
Thanks again for this wonderful plugin. |
Re: [TF2] Pregame Slaughter 1.0.5
Does this work with Arena and the short 5-10 second waiting period before each round start?
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Re: [TF2] Pregame Slaughter 1.0.5
Hmm, was going to try this on my arena server but haven't got around to trying. I'll see if I can do it tomorrow and see how it works.
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Re: [TF2] Pregame Slaughter 1.0.5
This seems to not be working with replays enabled. It suddenly does not work, and I'm not getting any kind of errors.
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Re: [TF2] Pregame Slaughter 1.0.5
1 Attachment(s)
Hi
I edited and added instant respawn (mp_disable_respawn_times) Have a nice day ^^ |
Re: [TF2] Pregame Slaughter 1.0.5
i thought that setting still leaves too much spawn time compared to forcing instant spawn with the function
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Re: [TF2] Pregame Slaughter 1.0.5
I installed this plugin and it has gotten an overwhelmingly great response.
THANKS!! |
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