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-   -   [TF2] Pregame Slaughter 1.0.7 (https://forums.alliedmods.net/showthread.php?t=149412)

BrutalGoerge 02-24-2011 21:23

Re: [TF2] Pregame Slaughter 1.0.5
 
no clue

crazydog 02-28-2011 17:00

Re: [TF2] Pregame Slaughter 1.0.5
 
Here's something I thought of earlier as a way to add variety.

Add another random element where everybody is forced to the same class during setup.

Infomastr 03-16-2011 02:17

Re: [TF2] Pregame Slaughter 1.0.5
 
Thanks for posting this Goerge. Outstanding plugin.

Sir Jake 03-16-2011 03:57

Re: [TF2] Pregame Slaughter 1.0.5
 
Installed it on another server and everything worked great, not sure what the issue was I had but new installs are always nice.

Thanks again for this wonderful plugin.

JOSHBOX 03-17-2011 23:39

Re: [TF2] Pregame Slaughter 1.0.5
 
Does this work with Arena and the short 5-10 second waiting period before each round start?

Sir Jake 03-18-2011 05:07

Re: [TF2] Pregame Slaughter 1.0.5
 
Hmm, was going to try this on my arena server but haven't got around to trying. I'll see if I can do it tomorrow and see how it works.

crazydog 05-19-2011 22:41

Re: [TF2] Pregame Slaughter 1.0.5
 
This seems to not be working with replays enabled. It suddenly does not work, and I'm not getting any kind of errors.

SeoToX 09-08-2011 03:27

Re: [TF2] Pregame Slaughter 1.0.5
 
1 Attachment(s)
Hi

I edited and added instant respawn (mp_disable_respawn_times)

Have a nice day ^^

BrutalGoerge 09-08-2011 03:29

Re: [TF2] Pregame Slaughter 1.0.5
 
i thought that setting still leaves too much spawn time compared to forcing instant spawn with the function

mortal888 09-20-2011 15:16

Re: [TF2] Pregame Slaughter 1.0.5
 
I installed this plugin and it has gotten an overwhelmingly great response.

THANKS!!


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