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-   -   [TF2] Pregame Slaughter 1.0.7 (https://forums.alliedmods.net/showthread.php?t=149412)

Sir Jake 02-09-2011 07:02

Re: [TF2] Pregame Slaughter 1.0.3
 
Yeah took me a minute to figure that out when I first seen this on here.
Mine had an option to have it pick primary guns or secondary guns, melee or a forth option of random. Not sure if people would like to have the options of that or not. I like the random one myself.

Sir Jake 02-09-2011 13:56

Re: [TF2] Pregame Slaughter 1.0.3
 
Tested again this morning and still seems to crash the server after only one player is on for the warmup round. :(

onlyamd 02-09-2011 16:35

Re: [TF2] Pregame Slaughter 1.0.3
 
Same here

BrutalGoerge 02-09-2011 16:38

Re: [TF2] Pregame Slaughter 1.0.3
 
durp i think i fixed that now, and added a check just to be double safe

onlyamd 02-11-2011 18:49

Re: [TF2] Pregame Slaughter 1.0.4
 
good to go, nice job :up:

moiph 02-20-2011 22:59

Re: [TF2] Pregame Slaughter 1.0.4
 
I was seeing crashes on my server; I saw no stack trace from this plugin, but after adding it, it seemed to work at first, followed by crashes on map changes....after removing it the crashes are gone. I can attach a debug.log from the server if you could possibly find use of it.

DontWannaName 02-21-2011 01:03

Re: [TF2] Pregame Slaughter 1.0.4
 
:(

Sir Jake 02-21-2011 01:54

Re: [TF2] Pregame Slaughter 1.0.4
 
Wondering about the respawn times on this the crashes have stopped since your last fix for me at least.

Why the sad face DWN? This is a great plugin! :)

BrutalGoerge 02-21-2011 07:05

Re: [TF2] Pregame Slaughter 1.0.5
 
respawns almost instantly after people dies

Sir Jake 02-21-2011 18:29

Re: [TF2] Pregame Slaughter 1.0.5
 
Yeah, not sure mine worked like this the first version of the plugin I think it was and after that it's been default spawn times now.

Don't see anything in the error logs about it. Just updated to 1.0.5 and it's still the same, any clues as to why this might happen?

Thanks.


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