Change the laser beam of tripmine (Half-Life)
I know, it is possible with Orpheu.
I need to change beam width, color and other properties. |
Re: Change the laser beam of tripmine (Half-Life)
Get the m_pBeam offset, and change pev_rendercolor, etc..
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Re: Change the laser beam of tripmine (Half-Life)
Thanks, but I cant to find the m_pBeam offset
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Re: Change the laser beam of tripmine (Half-Life)
I tried to scan offsets from 1 to 800 for monster_tripmine with get_pdata_int. And there is no entities with "beam" classname.
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Re: Change the laser beam of tripmine (Half-Life)
It would be something like :
Code:
166 - m_flPowerUp Example : new beam = get_pdata_cbase( weapon, m_pBeam ) |
Re: Change the laser beam of tripmine (Half-Life)
How to hook the beam spawn?
And how to change it width? |
Re: Change the laser beam of tripmine (Half-Life)
- I can't think a good way to hook that without using Orpheu and hooking CBeam::BeamCreate(), or more MakeBeam().
- pev_scale |
Re: Change the laser beam of tripmine (Half-Life)
Thank you.
And the last question. Is it possible to change the beam "Noise"? |
Re: Change the laser beam of tripmine (Half-Life)
pev_body.
All is already written in the HLSDK. Please search next time. |
Re: Change the laser beam of tripmine (Half-Life)
Quote:
I read HLSDK but I can't find it. Where in HLSDK i have to search? |
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