SetViewEntityBody 2
3 Attachment(s)
🇸 🇪 🇹 🇻 🇮 🇪 🇼 🇪 🇳 🇹 🇮 🇹 🇾 🇧 🇴 🇩 🇾 Version: 2 Requirements: AmxModX 1.9.0 + The main function of this API is to change the viewmodel bodygroup. Code:
//Example of usage, for more open example.sma - Fixed draw animation bug - Fixed bug on usp/m4a1 attachments, fixed crash on suicide/death - Delay on deploy, obs, eject shell moved to taskid - Fixed Spec OBS USP and M4A1 (silenced/unsilenced weapon check) |
Re: SetViewEntityBody 2
Change "sex" to "gender". :P
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Re: SetViewEntityBody 2
Added Linux differences checks on pdata offsets. Code reuploaded.
BTW, sex != gender? |
Re: SetViewEntityBody 2
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Re: SetViewEntityBody 2
Just read my previous post once again.
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Re: SetViewEntityBody 2
The main reason that I can't use Hana's ViewEntityBody Plugins is you can't edit Recoil, Accuracy,... (Basicly weapon's data).
If this plugins can solve that problem, I think it will have better use. |
Re: SetViewEntityBody 2
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In this version there is no attack block. All you need is a bit hook Deploy forward for your weapon and point deploy animation in UpdateClient data (look at GetWeaponDrawAnim function) That's it, u are done. |
Re: SetViewEntityBody 2
Updated, was careless and the path to default CS weapons for unprecaching was wrong.
Should be "models/", but not just "". |
Re: SetViewEntityBody 2
can you give me an example? I have missed a lot of update in weapon coding because I am focusing on NPC :P
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