CS:GO Update released 2/17/2016 - Operation Wildfire
Quote:
Now to update and see if anything is broken :) |
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
so less precachetable or edicts available?
[SDK] -[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps. what does this mean? |
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Quote:
https://developer.valvesoftware.com/wiki/Entity https://developer.valvesoftware.com/...ntity_Creation Basicly means what it says "bigger maps" is now available lol. |
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
is that related to edicts?
|
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
A big update that hasn't totally bricked all of my servers?
Progress! |
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Ours were crashing players on join. Apparently you can no longer kill env_cascade_light on round_start, or at all for that matter. You can TurnOff the entity, but not sure it provides the same function. Guess we will see.
|
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Quote:
|
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Code:
L 02/17/2016 - 22:37:07: [CSTRIKE] Invalid detour address passed - Disabling detour to prevent crashes Code:
L 02/17/2016 - 23:37:29: [CSTRIKE] Failed to locate function. |
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
ZombieReloaded is bugged after CS:GO updated.
Quote:
|
Re: CS:GO Update released 2/17/2016 - Operation Wildfire
Quote:
|
All times are GMT -4. The time now is 14:16. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.