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-   -   Half-Life Leap (https://forums.alliedmods.net/showthread.php?t=84255)

Fry! 01-23-2009 04:37

Half-Life Leap
 
1 Attachment(s)
Half-Life Leap


Description :

This is usual half life's leap. It will be for free for those who like fun servers. Leap will be reset on Death or new round.

Cvars :

None

Commands :
  • say /leap - to get leap
Changelog :

Code:

23/01/2009 - v0.1 - First release
Suggestions are welcome.

necox 01-23-2009 05:26

Re: Half-Life Leap
 
thanks...

Fry! 01-23-2009 05:27

Re: Half-Life Leap
 
Quote:

Originally Posted by necox (Post 748574)
thanks...

lol ! :)

tuty 01-23-2009 06:28

Re: Half-Life Leap
 
i like it :)

Arkshine 01-23-2009 06:33

Re: Half-Life Leap
 
If it's free, should not be automatically given ?

xPaw 01-23-2009 06:34

Re: Half-Life Leap
 
heh will be pretty fun on some servers ;)

but where you setting g_hasLeap[id] = true;
what he have leap... i see only checks :D

Fry! 01-23-2009 06:40

Re: Half-Life Leap
 
Quote:

Originally Posted by arkshine (Post 748588)
If it's free, should not be automatically given ?


Well this was meant that player can chose if he want to use it or not... That's why I create it with command...

Arkshine 01-23-2009 06:41

Re: Half-Life Leap
 
After thinking fastly, since it's free, as suggestion I would give automatically the longjump at player spawn, altering game_player_equip entity ( or creating it if need ) and adding the keyvalue item_longjump. It's better to let the engine to do it.

Quote:

Well this was meant that player can chose if he want to use it or not... That's why I create it with command...
Even if player has the longjump, he has to crouch + jump to use it ; so if the player don't want to use it he has just to not do that.

xPaw 01-23-2009 06:43

Re: Half-Life Leap
 
better do it for money, so all players doesnt will jump like bunnys every round.

ConnorMcLeod 01-23-2009 06:48

Re: Half-Life Leap
 
Quote:

Originally Posted by arkshine (Post 748593)
After thinking fastly, since it's free, as suggestion I would give automatically the longjump at player spawn, altering game_player_equip entity ( or creating it if need ) and adding the keyvalue item_longjump. It's better to let the engine to do it.



Even if player has the longjump, he has to crouch + jump to use it ; so if the player don't want to use it he has just to not do that.

You can also set physic keyvalue :
http://forums.alliedmods.net/showpos...30&postcount=6


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