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-   -   [Request] Impulse 101 (https://forums.alliedmods.net/showthread.php?t=294182)

Tonblader 02-21-2017 18:19

[Request] Impulse 101
 
Is it possible to simulate the impulse101, godmode, noclip and notarget, in a amxx plugin? *only for administrators*

Example:
Amx_impulse101 - All weapons on the self-player (no other target)
Amx_god - Enable / Disable godmode on the self-player (no other target)
Amx_noclip - Enable / Disable noclip on the self-player (no other target)
Amx_notarget - On / Off is not based on the self-player (no other target)

If possible, you also have a plugin to prevent users specified with the Steam User ID, they block the Spray.

OciXCrom 02-21-2017 19:10

Re: [Request] Impulse 101
 
Those commands already exist. Search.
PS - I don't know what you expect from "notarget".

Tonblader 03-08-2017 17:51

Re: [Request] Impulse 101
 
Quote:

Originally Posted by OciXCrom (Post 2497331)
Those commands already exist. Search.
PS - I don't know what you expect from "notarget".

Maybe there is a similar, but not one that is identical to the impulse101, so I wonder if anyone can create it? :3

OciXCrom 03-08-2017 18:37

Re: [Request] Impulse 101
 
There's exactly an identical one. Use AMX Super.

Tonblader 03-09-2017 07:43

Re: [Request] Impulse 101
 
Quote:

Originally Posted by OciXCrom (Post 2501935)
There's exactly an identical one. Use AMX Super.

http://www.amxmodx.org/compiler.php?...hor=&go=search

From what I see, is incompatible with svencoop, since it says it is for counter-strike mod.

OciXCrom 03-09-2017 08:45

Re: [Request] Impulse 101
 
Well, you should have said you're using Sven earlier.

Tonblader 03-09-2017 17:58

Re: [Request] Impulse 101
 
Quote:

Originally Posted by OciXCrom (Post 2502082)
Well, you should have said you're using Sven earlier.

I expected any plugin developed here without specifying the mod, It would be of global use in all mods :oops:

OciXCrom 03-09-2017 18:54

Re: [Request] Impulse 101
 
Well, Sven probably doesn't use the same weapons as any other mod, so the impulse 101 will be totally different.

Tonblader 03-11-2017 21:16

Re: [Request] Impulse 101
 
Quote:

Originally Posted by OciXCrom (Post 2502240)
Well, Sven probably doesn't use the same weapons as any other mod, so the impulse 101 will be totally different.

I have a simple version, need fix the problems:

Always appears with the same gun in hand and the same amount of inventory, no weapon / ammunition / health / battery / long jump is added, and that is wrong.
Also, in svencoop, the weapons remain on the ground, instead of disappearing, if you use the command "give", it does not appear on the ground.



:cry:

Tonblader 03-15-2017 08:51

Re: [Request] Impulse 101
 
Can anyone develop this plugin?
https://amxmodx-es.com/Thread-impuls...un-plugin-amxx
There is a topic of discussion, but they do not give any solution.


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