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-   -   [L4D2]Survivor_Legs(1.6.0 - 07/07/23) (https://forums.alliedmods.net/showthread.php?t=299560)

Lux 07-18-2017 12:03

[L4D2]Survivor_Legs(1.6.0 - 07/07/23)
 
1 Attachment(s)
Hi, Here are the viewmodel survivor legs for l4d2.
My Method is a little unorthodox but it's the best I could do.

Here is legs with Marie from DOA5

https://steamuserimages-a.akamaihd.n...C23EA58259752/

No Download Server Needed

Cvar:
PHP Code:

survivor_legs_version

// Copy LMC model to legs model, creates an extra entity for legs, will update on state change for legs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
lmc_integration "1" 

Works with LMC too


If bugs happen with Thirdparty models DON'T REPORT IT.
Server side third party model changes are not supported(besides Ada Wong).
Client sided should be fine unless the model changes the animations (could cause bug) not many bugs from my testing tho.

Note: for thirdpersonshoulder detection you need a second plugin
[L4D/L4D2]ThirdPersonShoulder_Detect

besure to check you have latest version

GitHub Repo

Related L4D1 restore: [L4D2]WorldModel_Turnrate

mightmagix 07-18-2017 20:26

Re: [L4D2]Survivor_Legs
 
You're a life saviour. I’d never realized you had this project in mind. I tried on this several months ago and quit due to complications. Wish you good luck in perfecting this immersive plugin. Will report bug if there’s any.

JohnnyDave255 07-19-2017 01:12

Re: [L4D2]Survivor_Legs
 
Wow. You actually really released the survivor legs for L4D2. I though you said you will release this on end of this July?

Lux 07-19-2017 05:19

Re: [L4D2]Survivor_Legs
 
Quote:

Originally Posted by mightmagix (Post 2536242)
You're a life saviour. I’d never realized you had this project in mind. I tried on this several months ago and quit due to complications. Wish you good luck in perfecting this immersive plugin. Will report bug if there’s any.

Thanks!
Yes over the year or so of being on allied modders i heard alot of attempts to get viewmodel legs

Quote:

Originally Posted by JohnnyDave255 (Post 2536269)
Wow. You actually really released the survivor legs for L4D2. I though you said you will release this on end of this July?

I expect it to be finished by the end of the month but seems to be fine it's not perfect it could still have animation bugs

Edison1318 07-19-2017 10:37

Re: [L4D2]Survivor_Legs
 
Amazing work of the Survivor Legs plugin. I remember DeathChaos tried to make the survivor leg plugin but then he abandoned the experiment. But at least you did bring the plugin back.

Sev 07-19-2017 11:11

Re: [L4D2]Survivor_Legs
 
I wonder if special infected legs could be done?

Aya Supay 07-19-2017 11:18

Re: [L4D2]Survivor_Legs
 
1 Attachment(s)
Quote:

Originally Posted by Lux (Post 2536139)
Hi, Here are the highly longed for survivor legs.

My Method is unorthodox but it's the best I could do where many have tried and failed

No Download Server Needed

Cvar:
PHP Code:

survivor_legs_version 

No cvars really it just works!!

Works with LMC too



Legs judder when updaterate/cmdrate are imbalanced
Try and keep them as close as you can.

This is an extreme case tho 250ticks is not realistic

Bug reporting ragarding animations:

Legend:
life state: 1HP = Slow Limp //// below below 40HP medium Limp //// Above 40hp = Running
Weapon being held: weapon_pistol ect.
Character model: Nick ect.

Code:

Example below:
Current health/life state: 35HP
Weapon being held: weapon_pain_pills
Character model: Zoey
I keep seeing zoey's hands when running like i'm carrying pills

Any other bugs report as normal.


If bugs happen with Thirdparty models DON'T REPORT IT.
Server side model changes are not supported(besides Ada Wong).
Client sided should be fine unless the model changes the animations (could cause bug) not many bugs from my testing tho.

Includes tpos fix for zoey while holding crowbar
Includes coach pistol crouch animation for looking the wrong direction

Note for thirdpersonshoulder detection you need a second plugin --> [L4D/L4D2] [L4D/L4D2] [L4D/L4D2]ThirdPersonShoulder_Detect
besure to check you have latest version

GitHub repo --> https://github.com/LuxLuma/-L4D2-Survivor_Legs

This is for you it may interest you Lux

mightmagix 07-19-2017 11:29

Re: [L4D2]Survivor_Legs
 
1 Attachment(s)
I found this when flashlight disabled. Should be worth to note. However, I haven't tested with CSS weapons. Anyone else can confirm this?

Bugs

Lux 07-19-2017 11:55

Re: [L4D2]Survivor_Legs
 
Quote:

Originally Posted by Edison1318 (Post 2536357)
Amazing work of the Survivor Legs plugin. I remember DeathChaos tried to make the survivor leg plugin but then he abandoned the experiment. But at least you did bring the plugin back.

I finished that a while ago but download server not really an option.

Quote:

Originally Posted by Sev (Post 2536363)
I wonder if special infected legs could be done?

Already played with it, but the infected use animation layers which would need a signiture to access
I'm not feeling using stuff i don't know how to get my self.

Quote:

Originally Posted by Aya Supay (Post 2536365)
This is for you it may interest you Lux

Already compaired the code with the orignal you not changed much besides using OnGameFrame() and slapping your name on it, where is Externet's credits on the models your stolen off his server and uploaded to steam workshop?

https://www.diffchecker.com/uRjY6wTp


Quote:

Originally Posted by mightmagix (Post 2536366)
I found this when flashlight disabled. Should be worth to note. However, I haven't tested with CSS weapons. Anyone else can confirm this?

Bugs

Yes sorry i forgot to mention, that is the calm state animations i can't find a solid way to get the to show in game, i tried blocking it but don't seem to work.

Until i'v found a way just ignore it for now.

Edit:
What do you mean about minor clipping?

If it's just at the bottom corners of the screen that's fine.

Another Edit:
Thanks for telling me how to get idle stance you have to turn off the flashlight :D

mightmagix 07-19-2017 12:54

Re: [L4D2]Survivor_Legs
 
If there is one thing I appreciate about immersion is that playing without flashlight, and survivors will eventually holster their guns downward. It’s just my habit sometimes list down anything related. And thanks, I also revisit the gascan phenomena and it turned out to be the same as the calm state animation you mentioned earlier. Survivors will hunch a bit, likely to zoom in with their left shoulder towards the screen making it look like clipping. As a result, I will also ignore that.


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