SourceMod 1.2 Released
I am pleased to announce that we've released SourceMod 1.2!
SourceMod 1.2 is a major release:
You can also get the release notes and upgrade instructions. The web and forum compilers now default to 1.2. Plugins compiled on 1.2 will not run on 1.1, however old plugins are backward compatible. When posting plugins, you can choose which compiler to use. Likewise, the supported stable branch is now 1.2. Snapshots will occur on both the stable branch (as 1.2.1-dev) and trunk (as 1.3.0-dev). Please go here to report bugs. Credits, Happenings I'd like to welcome Liam, a recent addition to the development team who has been a long-time contributor. Liam is currently helping out with plugin development. Scott Ehlert (Damaged Soul) is behind both the Left 4 Dead and Dark Messiah support. He'd like to thank the following people from the Dark Messiah community for sponsoring this port: Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian. Matt Woodrow (pRED) is continuing to work on dynamic hooks. Extension level support is now present in SourceMod 1.2. We're hoping to expose this to scripts soon. Special thanks to Fyren and FLOOR_MASTER for contributing to this release. Lastly... I am taking a short hiatus from active SourceMod development. I need to focus on "real world" happenings for the next two months. I will continue to read bugs, forum posts, and IRC as I have the time. Do not fear; the project is in ever-capable hands. I will return to active development in mid-May. |
Re: SourceMod 1.2 Released
Congratulations! Nice to see the project advancing at this rate. :D
And many thanks for the updates. |
Re: SourceMod 1.2 Released
Awesome =)
1 question, i see that in the funcommands plugin, I can no longer disable some of the commands. |
Re: SourceMod 1.2 Released
That is correct. You can, instead, simply change the access levels on them via the override files.
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Re: SourceMod 1.2 Released
Quote:
I use SM on one of my servers that runs a mod that doesn't support most of the fun command functions, so I used to just disable them. As for the new gamedata system, am I reading the custom gamedata thing right? I just add a custom folder in the same folder as the gamedata file I want to change. So if I want to change common.games.txt I would just make a common.games.txt in gamedata\core.game\custom? What do I put in there? If I want to add a game to showmenu support, do I copy the entire common.games.txt and then add what I want or what? |
Re: SourceMod 1.2 Released
theres an update for TF2 comming out within the hour, should we hold off updating?
EDIT: Also, great work, 2 major releases in 3 months, amazing! |
Re: SourceMod 1.2 Released
Nice nice! Good to hear about the release.
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Re: SourceMod 1.2 Released
Congratulations from the dawn!
And, I have noticed that there are 1.2.1 snapshots coming on top of 1.2.0. Can I believe that they are built for the coming TF2 updates? :P |
Re: SourceMod 1.2 Released
Awesome!!!
Though any idea why game.tf2.ext.so prevents my server from starting up? Code:
L 03/05/2009 - 21:22:33: SourceMod error session started For now I have that extension deleted |
Re: SourceMod 1.2 Released
When upgrading from 1.1.x to 1.2.0, you need to delete the extensions.
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