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-   -   SourceMod 1.2 Released (https://forums.alliedmods.net/showthread.php?t=87019)

BAILOPAN 03-05-2009 16:23

SourceMod 1.2 Released
 
I am pleased to announce that we've released SourceMod 1.2!

SourceMod 1.2 is a major release:
  • Support for Left 4 Dead
  • Support for Dark Messiah
  • Much improved gamedata updater
  • Assorted feature additions and improvements
You can get SourceMod at the downloads page.
You can also get the release notes and upgrade instructions.

The web and forum compilers now default to 1.2. Plugins compiled on 1.2 will not run on 1.1, however old plugins are backward compatible. When posting plugins, you can choose which compiler to use.

Likewise, the supported stable branch is now 1.2. Snapshots will occur on both the stable branch (as 1.2.1-dev) and trunk (as 1.3.0-dev).

Please go here to report bugs.

Credits, Happenings

I'd like to welcome Liam, a recent addition to the development team who has been a long-time contributor. Liam is currently helping out with plugin development.

Scott Ehlert (Damaged Soul) is behind both the Left 4 Dead and Dark Messiah support. He'd like to thank the following people from the Dark Messiah community for sponsoring this port: Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.

Matt Woodrow (pRED) is continuing to work on dynamic hooks. Extension level support is now present in SourceMod 1.2. We're hoping to expose this to scripts soon.

Special thanks to Fyren and FLOOR_MASTER for contributing to this release.

Lastly...

I am taking a short hiatus from active SourceMod development. I need to focus on "real world" happenings for the next two months. I will continue to read bugs, forum posts, and IRC as I have the time. Do not fear; the project is in ever-capable hands. I will return to active development in mid-May.

vvg125 03-05-2009 16:26

Re: SourceMod 1.2 Released
 
Congratulations! Nice to see the project advancing at this rate. :D

And many thanks for the updates.

Lebson506th 03-05-2009 16:41

Re: SourceMod 1.2 Released
 
Awesome =)

1 question, i see that in the funcommands plugin, I can no longer disable some of the commands.

Liam 03-05-2009 17:25

Re: SourceMod 1.2 Released
 
That is correct. You can, instead, simply change the access levels on them via the override files.

Lebson506th 03-05-2009 17:35

Re: SourceMod 1.2 Released
 
Quote:

Originally Posted by Liam (Post 774716)
That is correct. You can, instead, simply change the access levels on them via the override files.

That's what I ended up doing.

I use SM on one of my servers that runs a mod that doesn't support most of the fun command functions, so I used to just disable them.


As for the new gamedata system, am I reading the custom gamedata thing right?

I just add a custom folder in the same folder as the gamedata file I want to change. So if I want to change common.games.txt I would just make a common.games.txt in gamedata\core.game\custom?


What do I put in there? If I want to add a game to showmenu support, do I copy the entire common.games.txt and then add what I want or what?

Arg! 03-05-2009 18:18

Re: SourceMod 1.2 Released
 
theres an update for TF2 comming out within the hour, should we hold off updating?

EDIT: Also, great work, 2 major releases in 3 months, amazing!

BOYSplayCS 03-05-2009 18:26

Re: SourceMod 1.2 Released
 
Nice nice! Good to hear about the release.

monkie 03-05-2009 19:41

Re: SourceMod 1.2 Released
 
Congratulations from the dawn!

And, I have noticed that there are 1.2.1 snapshots coming on top of 1.2.0. Can I believe that they are built for the coming TF2 updates? :P

Dominator 03-05-2009 22:00

Re: SourceMod 1.2 Released
 
Awesome!!!

Though any idea why game.tf2.ext.so prevents my server from starting up?

Code:

L 03/05/2009 - 21:22:33: SourceMod error session started
L 03/05/2009 - 21:22:33: Info (map "ctf_2fort") (file "errors_20090305.log")
L 03/05/2009 - 21:22:33: [SM] Plugin encountered error 25: Call was aborted
L 03/05/2009 - 21:22:33: [SM] Native "ThrowError" reported: This plugin replaces basefuncommands.  You cannot run both at once.
L 03/05/2009 - 21:22:33: [SM] Displaying call stack trace for plugin "funcommands.smx":
L 03/05/2009 - 21:22:33: [SM]  [0]  Line 100, funcommands.sp::OnPluginStart()
L 03/05/2009 - 21:22:39: [TF2] Could not locate CalcCriticalKnife - Disabling detour
L 03/05/2009 - 21:22:39: [SM] Fatal error encountered parsing translation file "taunt.phrases.txt"
L 03/05/2009 - 21:22:39: [SM] Error (line 0, column 0): Stream failed to open
L 03/05/2009 - 21:22:39: [adminmenu.smx] Warning! configs/dynamicmenu/menu.ini is now configs/adminmenu_custom.txt.
L 03/05/2009 - 21:22:39: [adminmenu.smx] Read the 1.0.2 release notes, as the dynamicmenu folder has been removed.
L 03/05/2009 - 21:22:48: [adminmenu.smx] Warning! configs/dynamicmenu/adminmenu_grouping.txt is now configs/adminmenu_grouping.txt.
L 03/05/2009 - 21:22:48: [adminmenu.smx] Read the 1.0.2 release notes, as the dynamicmenu folder has been removed.

I took care of the dynamicmenu folder and I'm pretty sure I updated everything.

For now I have that extension deleted

Lebson506th 03-05-2009 22:59

Re: SourceMod 1.2 Released
 
When upgrading from 1.1.x to 1.2.0, you need to delete the extensions.


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