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-   VSH / Freak Fortress (https://forums.alliedmods.net/forumdisplay.php?f=154)
-   -   FF2 [Boss] Skeleton King (https://forums.alliedmods.net/showthread.php?t=240781)

Eggman 05-22-2014 05:52

[Boss] Skeleton King
 
4 Attachment(s)

Removed hero from DotA2 rises in Freak Fortress 2!

What's his abilities?

http://i.imgur.com/0gQDngu.png?1
Spoiler


http://i.imgur.com/6vjTNde.png?1?1193
Spoiler


http://i.imgur.com/9ipISYG.png?2
Works only when ff2_crits sets to 0 (using default crit when it's enabled)
Spoiler


http://i.imgur.com/O6fraSp.png?1
Skeleton King has 1/4 of default MaxHP.
Spoiler


http://i.imgur.com/7qW1jF4.png?1

Important!
If you see bugs like this
Code:

// skeleton_king.sp(92) : error 017: undefined symbol "FF2_SetBossLives"
// skeleton_king.sp(93) : error 017: undefined symbol "FF2_SetBossHealth"
// skeleton_king.sp(293) : error 017: undefined symbol "FF2_SetBossLives"
// skeleton_king.sp(294) : error 017: undefined symbol "FF2_SetBossHealth"
// skeleton_king.sp(343) : error 017: undefined symbol "FF2_SetBossHealth"
// skeleton_king.sp(628) : error 017: undefined symbol "TF2_IsWearable"
// skeleton_king.sp(634) : error 017: undefined symbol "TF2_RemoveWearable"

Then you must update your FF2 to last beta

UPD: There is fix of some spam into console, take it from attached *.sp and *.smx file (dont forget rename *.smx to *.ff2)

hamza47sohail 05-22-2014 06:31

Re: [Boss] Skeleton King
 
Simply,
Awesome!

GIANT_CRAB 05-22-2014 11:52

Re: [Boss] Skeleton King
 
But he's not longer called skeleton king, its wraith king. (lel)

Pick Phathom Cancer or Invoger to counter him.

Anyway, nice boss! Thanks m8.

MrBen 05-22-2014 13:51

Re: [Boss] Skeleton King
 
What a way to make a comeback - Thanks Eggman, for this and all of your past work on VSH.

Mr.Orion 05-22-2014 14:31

Re: [Boss] Skeleton King
 
King King Skeleton King ! Yay !

Powerlord 05-22-2014 14:55

Re: [Boss] Skeleton King
 
The only point of confusion I could see is with the name... TF2 added a Skeleton King of its own in the 2013 Halloween update (uses this model: models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl)

friagram 05-22-2014 16:23

Re: [Boss] Skeleton King
 
For the crits, why don't you just set crit mod disabled on his weapon, and then addcond him crits to force it?
Or, calculate the chance in on take damage, oring in dmg_crit when needed? Then it will work for servers that allow crits normally.

Also, instead of making people download 6 more model files, you could just set the reincarnation anim sequence in the player model, and force that to play. (Just addlayer it over some sequence that he has no anims set for)

Eggman 05-22-2014 21:43

Re: [Boss] Skeleton King
 
Reincarnation model has not same bone structure, that's why. It's like when unconstructed dispenser has another model than cunstructed.

friagram 05-23-2014 03:13

Re: [Boss] Skeleton King
 
You could use bodygroups, but that's maybe overkill.

BBG_Theory 05-24-2014 00:20

Re: [Boss] Skeleton King
 
thank you sir!


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