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-   -   Logical Entity Support (https://forums.alliedmods.net/showthread.php?t=98280)

pRED* 07-24-2009 04:38

Logical Entity Support
 
SourceMod 1.3, which is still in development, has just gotten a large feature addition intended for developers. We have added support for "logical entities," or entities which exist on the server but not the client, as well as an entity reference system to safely cache entities.

This required a huge amount of internal changes, so if you are feeling daring and would like to test - download a SourceMod 1.3 snapshot. Please report any bugs you encounter.

For developers, please check out the new wiki article we've posted here: Entity References

If you're one of the people who has been waiting forever for this - now's your chance to try it out!

DS 07-24-2009 05:17

Re: Logical Entity Support
 
Nice work! I give you 5 crabs for your efforts: :crab: :crab: :crab: :crab: :crab:

Inactive DS approves this message.

psychonic 07-24-2009 08:08

Re: Logical Entity Support
 
Great job!

noremac430 07-24-2009 14:49

Re: Logical Entity Support
 
So for us non-developers, what kinds of plugins will this sort of change allow for? Sounds like some really cool stuff could come from it.

You guys all do amazing work, so any changes like this always excite me!
:crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab:
+10 crabs for you!

Gachl 07-24-2009 16:44

Re: Logical Entity Support
 
your crabs are actually nine and a broken one :(

Sexual Harassment Panda 07-24-2009 18:45

Re: Logical Entity Support
 
oh dear a broken crab, we can't be having that.

zeroibis 07-24-2009 21:27

Re: Logical Entity Support
 
Here is the 10 that there should be:
:crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab: :crab:

As expected every new sourcemod version takes server modding to an amazing level.

Arg! 07-24-2009 22:24

Re: Logical Entity Support
 
sounds magical....watever it is. Is there some kind of explanation, perhaps in the source sdk docs with more info on what this will enable us to weave?

edit: i found this which may be relevant? - http://developer.valvesoftware.com/w...Logical_Entity

pRED* 07-24-2009 23:09

Re: Logical Entity Support
 
Logical Entities are just a sub-class of entities that previously couldn't be handled by SourceMod. Entities like 'logic_relay' and 'logic_timer' have always existed in the game but SourceMod was unable to create new ones like this, or control/change them.

The entity reference system is just a safer way to handle entities that prevent subtle bugs in your code.

Sexual Harassment Panda 07-25-2009 02:44

Re: Logical Entity Support
 
omg we can control logic_relay etc in next sourcemod? I map as well and oh my that would be amazing.


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