Plugin not auto-generating gamedata file.
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A plugin I made is failing to auto-generate a gamedata file, thus rendering all SDKCalls moot and failing to load the plugin.
No gamedata file of the name "l4d2_passing_fix" appears. I followed this 2 year old post's gamedata auto-generation code, so I'm still not sure why it wouldn't work. Tested in L4D2 listen + local server. Code:
L 01/12/2020 - 16:54:51: [SM] Exception reported: Unable to find NextBotCreatePlayerBot<SurvivorBot> signature in gamedata file. |
Re: Plugin not auto-generating gamedata file.
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Aside from that, you don't need SDKCall to create survivor bot. I use this modified from Bebop plugin: PHP Code:
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By the way, I was attempting to spawn a bot for The Passing Survivors team, not the Main Survivors team. Remember Edison's post? |
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You're using info_l4d1_survivor_spawn in your Holdout plugin plus changing the Main Survivor's netprops. :P Basically, I'm going with 'better safe than sorry'. (Using a signature instead of modifying the survivor netprops.) |
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Anyway glad your method is working. |
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