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-   -   NS KillSite (https://forums.alliedmods.net/showthread.php?t=44867)

smdobay 09-15-2006 17:11

NS KillSite
 
1 Attachment(s)
NS KillSite v1.1

KillSite keeps track of which parasites came from which alien, and upon his death, all of an alien's parasites are removed from their host marine. This will prevent suicide-parasiting and promote a more strategic approach to offensive and defensive parasiting. ( Plus sited heavy armors aren't doomed forever :p ).

Update 1:
Name changed to KillSite
New version uploaded: now tracks all parasites on a single marine. If two aliens parasite him, both aliens must die for his parasite status to nullify.

Update 2:
Accurately tracking sites with boolean vars removed.
Players can say_team /sites to list who has parasited them.

KCE 09-15-2006 17:49

Re: NS BindSite
 
You should post this on the NS Plugins site.

www.nsmod.org

Silencer123 09-15-2006 18:00

Re: NS BindSite
 
Nice one! +Karma for you! :D

Xanimos 09-15-2006 22:09

Re: NS BindSite
 
I think this should have a differnet name. I'm sorry, I just don't see the connection between BindSite and removing of a persons parasites on death.

smdobay 09-16-2006 02:44

Re: NS BindSite
 
I can change it, but it binds the life of the parasite to the alien that created it. When the alien dies, so do his little... bugs... or whatever they are. What would you prefer?

EDIT:
Name changed, new version posted.

Soulseker 09-17-2006 11:26

Re: NS KillSite
 
Woot Woot ! i love this ;>

Soulseker 09-23-2006 12:51

Re: NS KillSite
 
oh and does this work WITH
AvA (aliens versus aliens)



team2 vs team 4 if im right

smdobay 09-28-2006 04:09

Re: NS KillSite
 
That's a good question. Never tried it. I'll look into it.


EDIT:
I haven't tried it out, but as long as aliens can be sited in AvA, I don't see any reason it wouldn't.


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