Flashbug fix
2 Attachment(s)
Flashbug fix version 1.0.5
Usage Automated script, normal installation, requires the engine module. What it does It compares flashbang vectors with vectors loaded from config files, and if any flashbang is near these vectors they will be removed - to prevent the infamous flashbang bugs. Note: From version 1.0.3 this script works for multiple maps, not just de_dust2. You have to use the config files. Credits: DarkSnow - Author v3x - Code improvements VEN - Code improvements MattOG - Information Shameless advert This script is also included in the generic ac-plugin "pest spray" (in development) Cheers |
You should use a global variable and check in plugin_init if the map is dust2, since it requires a lot more resources to check every grenade think.
|
Quote:
|
Explain this whole "flashbug" thing :o
And even better: Code:
|
Quote:
|
Quote:
|
Not to blame you or something, but i have an opinion.
hackzone isn't a point and therefore it can't be represented as a point. Mainly it's a box and, hence, you can represent it with two points: (min, max). Then in plugin you just have to check the distance between hackzone box and your grenade entity. You may ask me "how can i calculate that distance?". Well, i'd reply "very simple", just use fm_distance_to_box function from the Fakemeta Utilities :) |
*hmmm no need to waste serverressources for fixing this bug, simple use the fixed files (de_dust2 de_inferno & de_train) which are required in all official leagues... (search for "mappack flashbug" on google)
Curry |
Quote:
Anyway, it does not have to be a box, and it isnt a point. But the entry point for the boxes in de_dust2 can be checked by distance to point just fine. Quote:
|
Approved. But I still don't know where this is in bombsite B. Maybe someone could take a screenshot :o
|
All times are GMT -4. The time now is 23:50. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.