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-   -   Tickrate enabler (https://forums.alliedmods.net/showthread.php?t=138940)

Heartless 1.0 09-24-2010 14:16

Tickrate enabler
 
I tried this tickrate enabler for css but it makes my server very unstable. It will randomly dissapear from the server search list and make the server crash several times a day. Does anyone else use this? Have you had similar problems?

http://didrole.com/tickrate_enabler/

FlyingMongoose 09-24-2010 14:36

Re: Tickrate enabler
 
Quote:

This launch option has been removed for a reason ! ( http://store.steampowered.com/news/3976/ )
Don't use this if you don't know what you are doing.
I always felt if you're running any server that isn't extremely super-powered that has more than about 12-14 people you should never go past 66 tick anyway. Below that will be more stable.

Heartless 1.0 09-24-2010 17:16

Re: Tickrate enabler
 
I was actually using it to change the tickrate to 33. 66 tick takes up twice as much CPU usage and i'm unable to increase the slots on my server because of this.

NoS 09-24-2010 17:47

Re: Tickrate enabler
 
I dont believe its possible to force 100 tick on the engine, nor go down. You can try and cap the max tickrate to 33 (sv_maxcmdrate 33, sv_maxupdaterate 33), but I don't know if that will work.

Heartless 1.0 09-25-2010 18:01

Re: Tickrate enabler
 
Humm. I'll give it a try and post back.

EDIT

I don't think it made any difference, tickrate can/could only be changed in the command line.

nightrider 09-26-2010 00:29

Re: Tickrate enabler
 
Just a word of advice for people looking to try this out.
This enabler allows the -tickrate command to be used in the command line again.
If you have an extremely powerful dedicated server it will work very well.

I run a Dual AMD Istanbul Opteron 2435 CPUs for a total of twelve cores
with 32 Gig of server ram a 10,000 rpm VelociRaptor hard drive
Professionally collocated in Manhattan New York city

We see consistent 100tic service with better registration and overall play.
The server.cfg network settings are required to be much higher with this in use.
Players on our servers that have this running also need to have some serious hardware.
It's not for everyone as you do need some serious power to use the enabler.

smilee45 09-27-2010 11:47

Re: Tickrate enabler
 
Failed to get a pointer on ServerGameDLL006. Failed to load plugin "addons/Tickrate_Enabler"
seems not working :(

meecrob 09-28-2010 15:56

Re: Tickrate enabler
 
Quote:

Originally Posted by nightrider (Post 1308903)
Just a word of advice for people looking to try this out.
This enabler allows the -tickrate command to be used in the command line again.
If you have an extremely powerful dedicated server it will work very well.

I run a Dual AMD Istanbul Opteron 2435 CPUs for a total of twelve cores
with 32 Gig of server ram a 10,000 rpm VelociRaptor hard drive
Professionally collocated in Manhattan New York city

We see consistent 100tic service with better registration and overall play.
The server.cfg network settings are required to be much higher with this in use.
Players on our servers that have this running also need to have some serious hardware.
It's not for everyone as you do need some serious power to use the enabler.

Are you able to provide any performance statics on this. I understand that this would be extremely taxing on a server (probably impossible to run with a gsp), but I would like to see hard numbers if availble.

Heartless 1.0 10-02-2010 15:32

Re: Tickrate enabler
 
Quote:

Originally Posted by smilee45 (Post 1309925)
Failed to get a pointer on ServerGameDLL006. Failed to load plugin "addons/Tickrate_Enabler"
seems not working :(

It worked for me, its just not stable on my server for some reason.

nightrider 11-27-2010 20:42

Re: Tickrate enabler
 
You need a very fast machine in order to utilize this enabler.
I don't have any statistics to prove or disprove.


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