[L4d2/Windows] Tickrate enabler not working
Hello,
With Tickrate enabler 1.3 - L4D2 on Windows Server 2012 I getting engine error on startup: Quote:
Thanks. |
Re: [L4d2/Windows] Tickrate enabler not working
1 Attachment(s)
try this one. i compiled v1.4 without boomer patching.
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Re: [L4d2/Windows] Tickrate enabler not working
Hi,
Thanks for reply. This works, but is not usable - boomer is unplayable. Very hard to puke survivors (small coverage and effectiveness of vomit). There is a way to fix this? |
Re: [L4d2/Windows] Tickrate enabler not working
no idea. z_vomit_range is a good cvar, try increase it 2x
like z_vomit_range 600 |
Re: [L4d2/Windows] Tickrate enabler not working
I will try, but efficiency is also important (vomiting time to dirty survivor).
I think the solution is find new value of CVomit::StopVomitEffect(): https://github.com/mvandorp/l4d2_tic...ter/sigs.h#L46 in server.dll using disassembler like IDA, but it is difficult for me. |
Re: [L4d2/Windows] Tickrate enabler not working
z_vomit_range nothing changing.
Other z_vomit_ commands works, but range not... |
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