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-   -   [L4d2/Windows] Tickrate enabler not working (https://forums.alliedmods.net/showthread.php?t=283222)

golimar 05-28-2016 02:37

[L4d2/Windows] Tickrate enabler not working
 
Hello,

With Tickrate enabler 1.3 - L4D2 on Windows Server 2012 I getting engine error on startup:

Quote:

!!!!!
Patch Failure: Couldn't find CVomit::UpdateAbility() in server memory.
!!!!!
What's wrong? Last update broke it? Any ideas?

Thanks.

Visual77 06-05-2016 06:45

Re: [L4d2/Windows] Tickrate enabler not working
 
1 Attachment(s)
try this one. i compiled v1.4 without boomer patching.

golimar 06-09-2016 16:14

Re: [L4d2/Windows] Tickrate enabler not working
 
Hi,

Thanks for reply. This works, but is not usable - boomer is unplayable. Very hard to puke survivors (small coverage and effectiveness of vomit).

There is a way to fix this?

Visual77 06-12-2016 06:05

Re: [L4d2/Windows] Tickrate enabler not working
 
no idea. z_vomit_range is a good cvar, try increase it 2x
like z_vomit_range 600

golimar 06-13-2016 06:19

Re: [L4d2/Windows] Tickrate enabler not working
 
I will try, but efficiency is also important (vomiting time to dirty survivor).

I think the solution is find new value of CVomit::StopVomitEffect():
https://github.com/mvandorp/l4d2_tic...ter/sigs.h#L46
in server.dll using disassembler like IDA, but it is difficult for me.

golimar 06-13-2016 13:27

Re: [L4d2/Windows] Tickrate enabler not working
 
z_vomit_range nothing changing.
Other z_vomit_ commands works, but range not...


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