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-   -   When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up (https://forums.alliedmods.net/showthread.php?t=265797)

Astrak 07-05-2015 07:17

When applying the "allow_weapon_inspect" attribute, some weapons can't be picked up
 
Anyone else experiencing this or any explanation as to why it happens?

goosmurf 07-19-2015 03:00

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
I'm getting this too. Using this very simple config:

Code:

"custom_weapons_v3"
{
  //This tells TF2Items to apply to all players
  "*"
  {
    //This tells TF2Items to apply to all weapons
    "*"
    {
      //Attribute 1: ID 731, enable
      "1"        "731 ; 1"

      //Makes sure guns keep all their previous attributes
      "preserve-attributes"  "1"
    }
  }
}

Weapon inspection works but most weapons can't be picked up.

Specifically, any weapon that IS inspectable CAN'T be picked up.

Any weapon that IS NOT inspectable CAN be picked up.

No melee weapons can be picked up.

The overlay to pickup a weapon still appears but when you try to pick up a weapon you get the "denied" beep sound.

Using 1.6.2-hg272-linux.

Astrak 07-23-2015 02:58

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
Quote:

Originally Posted by goosmurf (Post 2321491)
I'm getting this too. Using this very simple config:

Code:

"custom_weapons_v3"
{
  //This tells TF2Items to apply to all players
  "*"
  {
    //This tells TF2Items to apply to all weapons
    "*"
    {
      //Attribute 1: ID 731, enable
      "1"        "731 ; 1"

      //Makes sure guns keep all their previous attributes
      "preserve-attributes"  "1"
    }
  }
}


Hey! That's the one I put on Reddit a few weeks back!

I've tried everything to fix this. It's definitely not any other plugins I have loaded. Have you found anything to fix it yet?

Benoist3012 07-27-2015 09:44

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
allow_weapon_inspect

If it's vanilla wep(non skinned), and community wep, if this attributes is applied it really block player from picked it?

Potato Uno 07-28-2015 16:29

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
OnEntityCreated forward, check if the entity is a tf_dropped_weapon entity, and if so, delete the inspect attribute from it.

That might fix the problem... I think.

Benoist3012 08-01-2015 04:26

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
Quote:

Originally Posted by Potato Uno (Post 2325656)
OnEntityCreated forward, check if the entity is a tf_dropped_weapon entity, and if so, delete the inspect attribute from it.

That might fix the problem... I think.

I tried to get attribs on the entity.... nope I found nothing, I wanted to delet giant weapon by checking if it have the killsterak attrib

Inspierio 09-29-2016 06:09

Re: When applying the "allow_weapon_inspect" attribute, some weapons can't be picked
 
How is this meant to work, i've placed the txt file in the right place, but i'm not allowed to inspect?


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