CSNadePriming
1 Attachment(s)
CSNadePriming 0.10
Last updated 12/16/06 This plugin allows you to press secondary fire on a grenade after pulling its pin to prime it (aka, cook it). Don't wait too long, or it will explode in your face! Grenades only have a fuse of around 2 seconds in the first place!! More Details Make sure to pull the pin first (hold down primary fire), and then press secondary fire (you only need to press it once). You'll hear a faint clicking sound, and at that point the grenade has started cooking. Release primary fire to throw it as you would regularly. This doesn't work on smoke grenades, since they seem to act entirely different from the other two grenades. I came up with the original idea of my own, and after searching to see if it had been made, found this thread. That's where I got the idea of activating it with secondary fire. So, thanks markland556! Cvars csnp_enabled (default 1) - toggles ability to prime grenades csnp_explodeinhand (default 1) - if a grenade can go off in your hand if you prime it for too long csnp_blockstuff (default 1) - when a grenade goes off in someone's hand, whether or not to block the fire in the hole sound and message Modules Required CSX Fakemeta |
Re: CSNadePriming
thanks :D
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Re: CSNadePriming
LET ME TRY
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Re: CSNadePriming
O COOL~~
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Re: CSNadePriming
Quote:
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Approved. |
Re: CSNadePriming
Good Shit Avalanche. +Karma. *Got Approved*
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Re: CSNadePriming
I like it! +karma for j00
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Re: CSNadePriming
Works perfectly.
Great plugin ;) |
Re: CSNadePriming
^hmmmm i get this shit...
Code:
L 12/17/2006 - 03:05:38: [AMXX] Plugin "csnadeprime.amxx" failed to load: Module/Library Class "xstats" required for plugin. Check modules.ini. Code:
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Re: CSNadePriming
By the way your modules.ini is set up, it looks like you are using an old version of AMXX. Try compiling it yourself with the compiler that goes along with your version of AMXX and see if that works. If it still doesn't work, you will probably just have to upgrade your AMXX to get this to work.
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