[L4D & L4D2] Elevator Teleport - v1.6 | 03/01/2023
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Re: [L4D/L4D2] Elevator Teleport - v1.0 | Teleport Survivors With Count Down
You have a redundant check for "if (i && I" in a loop where i is specified from 1.
I think this whole plugin needs to be re-written, there could be many false positives, you have many repeating timers for no reason. You should hook the elevators actual "use" button or whatever triggers it to move and then do the actions required, not just blindly listening for the "player_use" and "success_checkpoint_button_used" events which could be triggered by other things, you have no checks to verify otherwise. If you want to see how to hook the use button, look at the "Lift Music" and maybe "Lift Control" plugins I wrote. |
Re: [L4D/L4D2] Elevator Teleport - v1.0 | Teleport Survivors With Count Down
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Re: [L4D/L4D2] Elevator Teleport - v1.0 | Teleport Survivors With Count Down
Updated v1.1
Currently rewrote, removed count down timer, and simplified it. I have no idea how to do the count down correctly in this method, but once I figure it out I surely update it again. |
Re: [L4D/L4D2] Elevator Teleport - v1.1 - 06/08/2022
Updated To v1.2
Added: 1- Countdown before teleporting survivors 2- Teleporting once, instead of repeated teleport 3- Elevators are auto-activated once survivors are teleported 4- Support all map with elevators 5- Added 2 Cvars: to enable/disable and to control countdown timer 6- It targets the actual elevator buttons now |
Re: [L4D & L4D2] Elevator Teleport - v1.2 - 10/08/2022
Hello there, currently I'm using this one, a really helpful plugin. Worked like a charm on linux server SM 1.12. Thanks alot ! :)
And I wonder also if there's a possibility to add teleport/timer once button has been pushed for crossing raft/boat in first map of Swamp Fever campaign and Caravan Trailer box (I mean when all survivors must gather inside trailer box to open the door and alarm will be triggered, and we must run to stop alarm on top of scaffolding) on second map of The Parish as well. I know we can easily slay "them" but it's not nice especially for newbie who still don't know how map/gameplay mechanic works and mostly preventing griefer and troll do their "dirty work" from being lazy or stood still outside boat/trailer box when there's no Admin playing at that moment. Sorry if my explanation not good, I hope you understand what I mean. Thank you again ! :) |
Re: [L4D & L4D2] Elevator Teleport - v1.2 - 10/08/2022
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Currently I'm really busy these 3 days, I may add that in the weekend The swamp fever is fine, but the parish > Trailer has no actual button, only doors which I don't think I can make it to work, but I will give it a try |
Re: [L4D & L4D2] Elevator Teleport - v1.2 - 10/08/2022
Thanks alot before! Take your time, no need to rush.
I just share my thought about this nice plugin. Been waiting for this kind of plugin for long time for eliminate grief and troll player ruining gameplay. Btw, have a good day ! |
Re: [L4D & L4D2] Elevator Teleport - v1.2 - 10/08/2022
Updated To v1.3
Added: 1- Map c3m1_plankcountry > Ferry Teleport and Auto-Activated 2- Map c5m2_park > Trailer Teleport > Activated Once Entering The Trailer, Door Will Auto-Close * Thanks to azureblue |
Re: [L4D & L4D2] Elevator Teleport - v1.3 | 17/08/2022
Ah yes Thanks alot ! I'm currently using this now, and will let you know if there's any issue. Well done !
EDIT Review : After few runs and some testing, the result is worked like charm without any issue or error ! Thank you again for additional features ! I really appreciate it ! |
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