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-   -   FF2 Bat's Collection of Stuff (https://forums.alliedmods.net/showthread.php?t=318612)

Batfoxkid 09-09-2019 22:27

Bat's Collection of Stuff
 
A collection of plugins, boss subplugins, and boss reworks
All Content Downloads


Boss Reworks


Gray Mann


Blitzkrieg


Bad Doctor

Batfoxkid 09-09-2019 22:27

Bat's Collection of Stuff
 
Boss Plugins


AMS Abilities

Rage Abilities

Special Abilities


* Can have a suffix
# Must have a number suffix

Plugin Downloads:
ff2_advancedformulas
ff2_doability
ffbat_menu_abilities
ffbat_publicpack

Batfoxkid 09-09-2019 22:27

Re: Bat's Collection of Stuff
 
Player Plugins


Killstreak Preferences


Boss Statistics

Batfoxkid 09-25-2019 23:16

Re: Bat's Collection of Stuff
 
Added Abilities:
- ams_summon
- rage_summon
- rage_animation
- special_animationintro
- special_revivemarker

Updated Abilities:
- rage_teamnewweapon, rage_preventrage, rage_music can have suffixes to use the same ability in different ways
- ams_doability no longer removes more rage than intended
- rage_music fixes towards it not working at all
- special_introoverlay now works in the first boss round

Updated Bosses:
- Gray Mann:
- Now uses special_revivemarker and special_animationintro
- Removed sound hook in replacement for catch_replace (Official 1.11 or Unofficial)
- Fixed PDA and Sapper being disabled by default
- Renamed graymann_old to graymann_nonfork
- Added Chief Blast Soldier to the MEGA bot pool
- Renamed Giant Heal-on-Kill Heavy to Chief Heal-on-Kill Deflector Heavy
- Reduced all MEGA bot's health pool
- Fixed Burst Fire Demoman not spawning
- Fixed Spy bot spawn message when nothing spawned in teleporters
- Fixed normal bots not having robot vocals

Hoto Cocoa 10-08-2019 12:09

Re: Bat's Collection of Stuff
 
Code:

"ability4"
        {
                "name"                "ams_doability0"

                // Abilities to Activate
                "arg1"                "boss_config"        // Ability Name
                "arg2"                "shadow93_bosses"        // Plugin Name
                "arg3"                "0"                        // Ability Slot
                "arg4"                "0"                        // Button Mode
                "arg5"                "1"                        // Prevent Normal Activation
                // Requirement to Use Ability
                "arg101"        "1"                        // Minimum Alive Players
                "arg102"        "0"                        // Maximum Alive Players
                "arg103"        "0.0"                        // Minimum Health (Out of 100)
                "arg104"        "0.0"                        // Maximum Health (Out of 100)
                "arg105"        "0"                        // Minimum Alive Minions
                "arg106"        "0"                        // Maximum Alive Minions
                "arg107"        "0"                        // Minimum Dead Players
                "arg108"        "0"                        // Maximum Dead Players
                "arg109"        "0"                        // Minimum Lives Left
                "arg110"        "0"                        // Maximum Lives Left

                // Ability Management System
                "arg1001"        "5.0" // delay before first use
                "arg1002"        "10.0" // cooldown
                "arg1003"        "Explode" // name
                "arg1004"        "HSB Explode" // description
                "arg1005"        "100.0" // rage cost
                "arg1006"        "0" // index for ability in the AMS menu

                "plugin_name"        "ff2_doability"
        }
        "ability5"
        {
                "name"        "boss_config"
                "arg1"        "2" // Human Sentry Buster Explosion
                "arg2"        "500.0" // Range
                "arg3"        "2500" // Damage
                "plugin_name" "shadow93_bosses"
        }

It did active the ability but I will cost boss 200% rage.

doroemon 12-03-2019 11:13

Re: Bat's Collection of Stuff
 
1 Attachment(s)
hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:
Code:

L 12/03/2019 - 23:43:56: [SM] Exception reported: String formatted incorrectly - parameter 5 (total 4)
L 12/03/2019 - 23:43:56: [SM] Blaming: freaks\ff2_doability.ff2
L 12/03/2019 - 23:43:56: [SM] Call stack trace:
L 12/03/2019 - 23:43:56: [SM]  [0] Format
L 12/03/2019 - 23:43:56: [SM]  [1] Line 501, FF2 Subplugin: AMS Do Ability::Global_Invoke
L 12/03/2019 - 23:43:56: [SM]  [2] Line 297, FF2 Subplugin: AMS Do Ability::D01_Invoke
L 12/03/2019 - 23:43:56: [SM]  [4] Call_Finish
L 12/03/2019 - 23:43:56: [SM]  [5] Line 880, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_ExecuteSpell
L 12/03/2019 - 23:43:56: [SM]  [6] Line 1005, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::AMS_Tick
L 12/03/2019 - 23:43:56: [SM]  [7] Line 1858, C:\Users\dora\Desktop\srcds manager\ServerFile\TF2NewFF2Server\tf\addons\sourcemod\SM1.8compiler\ff2_sarysapub3.sp::OnPlayerRunCmd
[public_dots] Event_RoundEnd()

does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!

Batfoxkid 12-03-2019 12:26

Re: Bat's Collection of Stuff
 
Quote:

Originally Posted by doroemon (Post 2675521)
hello everyone~

I try to use "ams_doability" in boss cfg,
AMS system are working , and it will cost RAGE too,
But the ability doesn't have active it...
And have these Error msg in server console:

does I CFG wrong format or plugin bug?
That's CFG in attach file
Thanks a lot!

Code:

        char abilityName[MAXABILITYNAME];
        Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
        FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));

Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)

doroemon 12-04-2019 14:20

Re: Bat's Collection of Stuff
 
Quote:

Originally Posted by Batfoxkid (Post 2675526)
Code:

        char abilityName[MAXABILITYNAME];
        Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY);
        FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss, 0)+FF2_GetAbilityArgument(boss, this_plugin_name, abilityName, 1005));

Looks like I messed up here and needed to replace this line with:
Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty);

(I should really remake this plugin when I get the chance.)

It seem is working now,thanks a lot!:):):)

Batfoxkid 12-23-2019 00:47

Re: Bat's Collection of Stuff
 
Blitzkrieg is now reworked!

This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers.
Doesn't hurt to love the original who started it all.

Also Do Ability been updated to fix the issues mentioned above.

doroemon 01-01-2020 09:59

Re: Bat's Collection of Stuff
 
Quote:

Originally Posted by Batfoxkid (Post 2677773)
Blitzkrieg is now reworked!

This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers.
Doesn't hurt to love the original who started it all.

Also Do Ability been updated to fix the issues mentioned above.

Do Ability plugin Source code seem not fixed yet :cry:


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