Re: [ANY] SteamWorks
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Will you add my MSVC config (and maybe compiled win version) to the first post? Or you will not support windows builds at all? |
Re: [ANY] SteamWorks
Uncompilable with L4D2 SDK nor Source 2013 SDK. And the compiled version, despite loading fine in L4D2, doesn't generate anything, or generates random trash values.
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Re: [ANY] SteamWorks
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Re: [ANY] SteamWorks
This needs the natives free to be kicked uses so that something similar can be done for L4D2 which is pretty much unplayable at the moment.
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Re: [ANY] SteamWorks
KorDen
Thanks, worked. Dr. Greg House Didn't quite understand what you said there. Did you mean that you want a way to detect "free-to-buy" Christmas players? |
Re: [ANY] SteamWorks
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Re: [ANY] SteamWorks
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If anyone's feeling brave, here's a WIP. I lied, there are a few natives, and forwards.
Steam_IsVACEnabled(); Steam_GetPublicIP(addr[4]); Steam_GetPublicIPCell(); Steam_IsLoaded(); Steam_SetGameDescription(const String:sDesc[]); Steam_IsConnected(); Steam_SetRule(const String:sKey[], const String:sValue[]); Steam_ClearRules(); Steam_ForceHeartbeat(); And Forwards Steam_SteamServersConnected Steam_SteamServersConnectFailure(EResult); Steam_SteamServersDisconnected(EResult); If you have anything legacy from SteamTools and use it, let me know. If there's anything on ISteamClient, ISteamGameServer, ISteamUtils, ISteamNetworking, ISteamGameServerStats or ISteamHTTP again let me know. Things that require callbacks (like most stat functions / http) will come later. I'd say they wont, but at this point; might as well jump in and splash around. Natives are a bit strange in this, everything not explicit is a bool and will return false on failure. Current Source is available: https://github.com/KyleSanderson/SteamWorks Compiled From: https://github.com/KyleSanderson/Ste...90b0d2d7b2af85 Pull requests are definitely welcome; try to match the style :( If you encounter a crash or something equally bizarre. It's a debug build; so if you attach a debugger and type `bt full` without back-ticks we can probably figure it out. |
Re: [ANY] SteamWorks
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Do I understand it right, you want to implement SteamTools features that related to a server and doesn't require connection to Steam backend? (so you will not add e.g. gameplay stats?) Question: is there a way to detect which version of auth libraries are on the server? E.g. to check before use SW_OnValidateClient? Quote:
Something like PHP Code:
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Re: [ANY] SteamWorks
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Re: [ANY] SteamWorks
Please use your own prefix rather than SteamTools' Steam_, people can't use both extensions on the same server currently as the names clash.
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