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-   Metamod:Source Plugins (https://forums.alliedmods.net/forumdisplay.php?f=76)
-   -   CSS:RPG v1.0.5 (https://forums.alliedmods.net/showthread.php?t=51039)

SeLfkiLL 02-10-2007 01:21

CSS:RPG v1.0.5
 
Finally, CSS:RPG for Metamod: Source!

Brief Description:
CSS:RPG Mod is a role playing (level-based) server-side plugin for Counter-Strike: Source. It's based off the UT2004RPG Mutator for Unreal Tournament 2004.

As you kill your opponents, you gain Experience. Eventually when you have reached your experience quota, you gain a new Level. This means you can buy Upgrades which give you an advantage over your opponent.

CSS:RPG Mod allows you to buy the Upgrades you want or Sell them for different Upgrades. Each Upgrade has a higher Level. So for example, Regeneration Level 2 will give you two health points every second as opposed to one health point every second for Regeneration Level 1. All player data is saved into a SQLite Database so there is no need to setup any type of Remote Database. CSS:RPG is also highly customizable with variables that change the plugin effectively immediately after it has been set. The source code for CSS:RPG is made publicly available under the zlib/libpng open source license for people who want to port the plugin to their own Half-Life 2 mod or just want to learn how to create a plugin.

Downloads:
CSS:RPG v1.0.5 for Windows/Linux
CSS:RPG v1.0.5 Source Code for Windows/Linux

Upgrades:
  • Regeneration - Gives a player health every second.
  • Health+ (Health Bonus) - Increases the maximum health a player has.
  • Resupply - Gives a player ammo every 3 seconds.
  • Vampire - The damage done to an enemy is the health rewarded to the player.
  • Stealth - Decreases the player's visibility.
  • LongJump - Increases the player's jump distance (not height).
  • FireGrenade - Grenades set the player's enemies on fire (as well as do regular grenade damage).
  • IceStab - Secondary knife attack freezes a player in place (however, weapons besides the knife will do little damage to a frozen player).
  • FrostPistol - All pistols slow the player down, the lesser used pistols have more effect.
  • Denial - Gives items and weapons bought back if the player dies.
  • Impulse - Player will move faster for 0.8 seconds when shot. Does not work when shot with FrostPistol.
  • Medic - Nearby teammates are healed every 2 seconds till they reach their maximum health, then repaired to their maximum armor.

Screenshots:
http://selfkill.techcore.org/cssrpg/...iregrenade.jpg
http://selfkill.techcore.org/cssrpg/...ts/impulse.jpg
http://selfkill.techcore.org/cssrpg/...hots/medic.jpg
http://selfkill.techcore.org/cssrpg/...ts/rpgrank.jpg
http://selfkill.techcore.org/cssrpg/...hots/top10.jpg
http://selfkill.techcore.org/cssrpg/...s/exp-hint.jpg
http://selfkill.techcore.org/cssrpg/...g-commands.jpg

Changelog:
Quote:

CSS:RPG v1.0.5
- Compatibility with the last update
- Metamod: Source conversion
- File Variable Manager
- Added CVAR: cssrpg_denial_restrict to restrict certain weapons
- Added Upgrade: Impulse - increases speed when under fire
- Added Upgrade: Medic - automatically heals teammates near you or repairs their armor
- Removed lowered sensitivity feature from IceStab
- Fixed Bug 1: Upgrade Level 1 Exploit
- Fixed Bug 2: Negative Credits Exploit Fixed
- Overall major code improvements and optimizations

CSS:RPG v1.0.3
- Added Denial Upgrade (Original UT2004RPG Skill)
- Added FrostPistol Upgrade
- Modified IceStab to lower sensitivity on frozen players
- Added CVAR cssrpg_icestab_limit_dmg to limit inflicted damage on frozen players from anything other than the knife
- Icestabbed victims will not be able to IceStab other players until unfrozen
- Added 22 new console commands for CSS:RPG, use rpg_help for a list
- Added CVARs cssrpg_<upgrade>_maxlevel to decrease or increase the maximum level for an Upgrade
- Added cssrpg_bot_maxlevel to control the maximum level a bot can attain before its stats are reset
- Added support for HintText-style Experience notices
- Added CVAR cssrpg_exp_notice to enable/disable the hint text notices
- Added Multi-Language support with some language configs included: English, German, French, Spanish, Italian, and Hungerian
- Added CVAR cssrpg_default_lang to set the default language for the server
- Bug Fix: Level 1 players will be deleted if they haven't played for 3 days
- Bug Fix: LongJump Exploit
- Bug Fix: cssrpg.db on Linux will now automaticly be removed to the cstrike/cfg/cssrpg directory

CSS:RPG v1.0.2
- Added IceStab Upgrade
- Added rpgrank and rpgtop10
- Added Settings menu for the option "Reset Stats"
- Added cssrpg_announce_newlvl to turn on or off player level increase announcements
- Added cssrpg_exp_knifedmg to set the amount of Experience for knife damage
- Added cssrpg_steamid_save for saving data by SteamID instead of SteamID and name
- Added cssrpg_exp_notice to notice players when they recieve Experience (won't show damage xp)
- Added Objective Experience CVARs
- cssrpg_exp_teamwin
- cssrpg_exp_bombplanted
- cssrpg_exp_bombdefused
- cssrpg_exp_bombexploded
- cssrpg_exp_hostage
- cssrpg_exp_vipescaped
- Incomplete cssrpg_enable bug: Fixed
- FF Damage XP and Vamp bug: Fixed
- Stealth Bug: Fixed

CSS:RPG v1.0.1
- Stealth Upgrade Added
- Autosave Bug: Fixed
- Flashbang Resupply Bug: Fixed
- Sale Price Bug: Fixed
- Bots buying over the Upgrade Max Level: Fixed
- Added cssrpg_version
- Added cssrpg_save_interval
- Added some color to the greeting text
- Added color to the newbie Level text
- Added Linux Compatibility
Thanks to BAILOPAN, sslice, and others from #sourcemod for all their support to get CSS:RPG 1.0.5 working for Metamod: Source

Visit cssrpg.sourceforge.net for more information and support.

BAILOPAN 02-10-2007 02:14

Re: CSS:RPG v1.0.5
 
Congratulations on the release!

SeLfkiLL 02-10-2007 04:52

Re: CSS:RPG v1.0.5
 
Thanks :)

PureSpider 02-10-2007 04:55

Re: CSS:RPG v1.0.5
 
Timmeah!
I always loved your plugin... and now with MM:S... JUST AWESOME! :D

Rebell 02-10-2007 05:55

Re: CSS:RPG v1.0.5
 
fiinnaly you did it :-)

cya

tron73 02-10-2007 06:10

Re: CSS:RPG v1.0.5
 
Nice to have you here :) MetamodSource now comes to the middle. Now only PTBX needs a new SourceMM-Version, then everything is okay.

tron73 02-10-2007 06:56

Re: CSS:RPG v1.0.5
 
Question: The archiv contains no cssrpg103.cfg ? Something old not needed ?

PureSpider 02-10-2007 07:11

Re: CSS:RPG v1.0.5
 
my newest confing, with all new upgrades in:
Code:

// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "60" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "0" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "500" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

// Experience General Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "500000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "1" //Percentage of credits a player gets for selling an item

// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "10" //Regeneration item maximum level
cssrpg_regen_cost "15" //Regeneration item start cost
cssrpg_regen_icost "15" //Regeneration item cost increment for each level

// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "10" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "15" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "20" //Health Bonus (Health+) item cost increment for each level

// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "10" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "15" //Vampire item maximum level
cssrpg_vamp_cost "25" //Vampire item start cost
cssrpg_vamp_icost "25" //Vampire item cost increment for each level

// Stealth Upgrade Settings
cssrpg_stealth_enable "0" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "20" //LongJump item cost increment for each level

// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "10" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "20" //FireGrenade item cost increment for each level

// IceStab Upgrade Settings
cssrpg_icestab_enable "0" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "30" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "15" //FrostPistol item maximum level
cssrpg_fpistol_cost "30" //FrostPistol item start cost
cssrpg_fpistol_icost "30" //FrostPistol item cost increment for each level

// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level

// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
cssrpg_impulse_maxlevel "5" //Impulse item maximum level
cssrpg_impulse_cost "20" //Impulse item start cost
cssrpg_impulse_icost "20" //Impulse item cost increment for each level

// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
cssrpg_medic_maxlevel "15" //Medic item maximum level
cssrpg_medic_cost "30" //Medic item start cost
cssrpg_medic_icost "30" //Medic item cost increment for each level

echo "CSS RPG Settings have been loaded."

just take it and adjust it like you want to :D

tcviper 02-10-2007 07:50

Re: CSS:RPG v1.0.5
 
Congrats and good job Selfkill!

krod 02-10-2007 19:02

Re: CSS:RPG v1.0.5
 
whoooooooohoooooo

SeLfkiLL 02-12-2007 20:55

Re: CSS:RPG v1.0.5
 
Thanks guys :)

@tron73
I left out the cssrpg105.cfg purposely because people thought it was required. You can use the config PureSpider posted above.

DeeJay 02-20-2007 07:26

Re: CSS:RPG v1.0.5
 
Delete this, should have checked his forums first :)

artikz 09-03-2007 07:08

Re: CSS:RPG v1.0.5
 
i have
Quote:

CSS:RPG Error: Failed to find the signature 'DispatchSpawn', CSS:RPG will not function properly.
when I add a bot - server immediate shutdown :( why ??

P.S. i post this here becaus i have problems with registrating in official css:rpg forums

NoS 11-21-2009 17:41

Re: CSS:RPG v1.0.5
 
Any updates ever on this? I can't find a good RPG mod that doesn't drop my tickrate.

shustas 11-22-2009 10:26

Re: CSS:RPG v1.0.5
 
this thing is for people who like their server crashing like hell :D

NoS 11-22-2009 12:49

Re: CSS:RPG v1.0.5
 
Quote:

Originally Posted by shustas (Post 995951)
this thing is for people who like their server crashing like hell :D

Or in my case lagging like hell. There needs to be some serious updates for it.

rodregis 11-22-2009 20:09

Re: CSS:RPG v1.0.5
 
Quote:

Originally Posted by NoS (Post 996026)
Or in my case lagging like hell. There needs to be some serious updates for it.

Are you seriously offering? It's been almost 2 years since an update, I'm sure nobody will stop you.

http://sourceforge.net/projects/cssrpg/
http://www.cssrpg.com/forums/

arsirc 03-10-2010 10:33

Re: CSS:RPG v1.0.5
 
any updates? or another alternative?

Rodriguez 03-24-2010 00:42

Re: CSS:RPG v1.0.5
 
Yea i having an issue where i start the server when joining the server i get sending client and when i look at the server it self it crashes

My server is a windows server

tonyx3 03-24-2010 19:55

Re: CSS:RPG v1.0.5
 
Is it a Windows Server 2008?

http://www.cssrpg.com/forums/viewtopic.php?f=3&t=1225

Did you try that .dll? Cause we also had the same problem and I went and use that and works just fine.

kaju666 07-26-2010 19:38

Re: CSS:RPG v1.0.5
 
any updates to ob engine

sEbbo 08-08-2010 16:20

Re: CSS:RPG v1.0.5
 
Is there any update or can someone make a fix for the OB engine?

Suckah 03-19-2012 17:47

Re: CSS:RPG v1.0.5
 
I know there's updated versions of this mod around, working very stable on the latest source build and working well with other plugins... but where to look....?
Any clues anyone?

dylanmaster1 08-26-2012 10:09

Re: CSS:RPG v1.0.5
 
No update?

FaTony 08-26-2012 15:15

Re: CSS:RPG v1.0.5
 
Jeez, a full HL2SDK is in there.

Afronanny 08-26-2012 18:24

Re: CSS:RPG v1.0.5
 
Quote:

Originally Posted by FaTony (Post 1783484)
Jeez, a full HL2SDK is in there.

No wonder it doesn't work.

Redbull1993 01-23-2013 14:58

Re: CSS:RPG v1.0.5
 
1) Does this plugins still works?

2) Is it possible for admins to set XP for players?

3) Do i simple need to extract the cstrike folder for installation?

Thx guys! :)

Peace-Maker 01-24-2013 21:29

Re: CSS:RPG v1.0.5
 
5 Attachment(s)
Quote:

Originally Posted by Redbull1993 (Post 1878833)
1) Does this plugins still works?

2) Is it possible for admins to set XP for players?

3) Do i simple need to extract the cstrike folder for installation?

Thx guys! :)

No, this was abandoned before CS:S switched to the orangebox engine.
Here's a 1:1 port to sourcemod. This includes any bugs the original plugin might have had ;)
We wanted to play the good old cssrpg again once and i got too much time back then...

456 01-25-2013 14:21

Re: CSS:RPG v1.0.5
 
Need fix the RPG.
1 trouble:
if u give first level, in chat say
Quote:

\x04You have gained a new Level! This means you can buy Upgrades which give you an advantage over your opponents.\x01
but color not set, in chat say stupid symbols \ \ // x03 x04 and etc. need fix colors

And trouble 2
Need fix Help system.
Motd dont work, in motd say cef_error -105. Need normal portable motd window for Help menu

456 01-25-2013 14:23

Re: CSS:RPG v1.0.5
 
And trouble number 3.
in config file i am set start credits to 1500, but for new player not set 1500 credits to start =\

Sorry for my bad english

456 01-25-2013 14:32

Re: CSS:RPG v1.0.5
 
and trouble number 4 from compilation default .sp file, but include morecolors
5 errors from compile
Quote:

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// cssrpg.sp
// items/rpgi_icestab.sp(68) : error 017: undefined symbol "Entity_SetRenderColo
r"
// items/rpgi_icestab.sp(124) : error 017: undefined symbol "Entity_SetRenderCol
or"
// items/rpgi_stealth.sp(32) : error 017: undefined symbol "Entity_SetRenderColo
r"
// items/rpgi_stealth.sp(39) : error 017: undefined symbol "Entity_SetRenderColo
r"
// items/rpgi_stealth.sp(71) : error 017: undefined symbol "Entity_SetRenderColo
r"
//
// 5 Errors.
//
// Compilation Time: 1,58 sec
// ----------------------------------------

Press enter to exit ...

456 01-26-2013 03:04

Re: CSS:RPG v1.0.5
 
What to execute cssrpg.cfg ??? in sourcemod/configs/cssrpg.cfg - not work
in cfg/sourcemod/cssrpg.cfg not work.
Need more fixing and bugs.
Quote:

AddMenuItem(g_hHelpMenu, "http://cssrpg.sourceforge.net/help/cssrpg.html", "menu_help.about");
AddMenuItem(g_hHelpMenu, "http://cssrpg.sourceforge.net/help/upgrades.html", "menu_help.upgrades");
AddMenuItem(g_hHelpMenu, "http://cssrpg.sourceforge.net/help/commands.html", "menu_help.commands");
AddMenuItem(g_hHelpMenu, "http://cssrpg.sourceforge.net/help/acronyms.html", "menu_help.acronyms");
need delete and using other method. cssrpg web not working

Peace-Maker 01-26-2013 04:15

Re: CSS:RPG v1.0.5
 
Redownload the .zip and replace the translations to fix the colouring.
You need the latest smlib (which includes the Entity_SetRenderColor stock) to compile: https://github.com/bcserv/smlib

You have to add a line like
Code:

exec cssrpg105.cfg
to your server.cfg to have it apply your changes.

About the help pages.. Hm, the whole cssrpg site is gone together with that help pages. Maybe there are still some backups in the internet archive?

Calm down ;)

456 01-26-2013 14:53

Re: CSS:RPG v1.0.5
 
i am download latest beta 0.11 smlib, and error undefined symbol "Entity_SetRenderColor say now

Peace-Maker 01-26-2013 18:59

Re: CSS:RPG v1.0.5
 
Quote:

Originally Posted by 456 (Post 1881197)
i am download latest beta 0.11 smlib, and error undefined symbol "Entity_SetRenderColor say now

You need to get the latest version from github. The posted 0.11 package is way outdated.

Spartan13 03-02-2013 01:50

Re: CSS:RPG v1.0.5
 
When ever i restart my server its shows that in the console, and i cant open the rpgmenu. Any ideas how i could fix it. Thanks - Spartan :D
Code:

'cssrpg103.cfg' not present; not executing.

xuxiaoyin 04-05-2013 22:14

Re: CSS:RPG v1.0.5
 
hi ,I'm new here and I'm from China ,Do you have the plugins for CSS ZOMBIE RPG? I want it so much.Thanks a lot.here is my contact [email protected] best wishes!!!

_pHabb 07-17-2013 03:58

Re: CSS:RPG v1.0.5
 
Hello!
This plugin is good work.
I have some question. Say me please where I can take admin commands for this plugin?
How to give players credits/levels through admin? Anyone can create the admin menu for this plugin?

Thinks.

Sorry, I bad know English.

Peace-Maker 07-17-2013 07:37

Re: CSS:RPG v1.0.5
 
Quote:

Originally Posted by _pHabb (Post 1992686)
Hello!
This plugin is good work.
I have some question. Say me please where I can take admin commands for this plugin?
How to give players credits/levels through admin? Anyone can create the admin menu for this plugin?

Thinks.

Sorry, I bad know English.

There is no admin menu integration, but just admin commands to use.

You can list all commands a plugin registers using
Code:

sm cmds XX
where XX is the plugin id listed in front of the plugin's name in the output of
Code:

sm plugins list
Like that:
Code:

[SM] Listing 25 commands for: CSSRPG
  [Name]            [Type]  [Help]
  cssrpg_addcredits  admin        Add to player's Credits. Usage cssrpg_addcredits <player name | userid | steamid> <credits>
  cssrpg_addexp    admin        Give a player Experience. Usage cssrpg_addexp <player name | userid | steamid> <exp>
  cssrpg_addlvl    admin        Add Level(s) to a player's current Level. Usage cssrpg_addlvl <player name | userid | steamid> <levels>
  cssrpg_buyupgrade  admin        Force a player to buy an Upgrade. Usage cssrpg_buyupgrade <player name | userid | steamid> <upgrade>
  cssrpg_db_delplayer  admin        Delete a player entry from both tables in the database (this cannot be undone!). Usage: cssrpg_db_delplayer <full name | player db id | steamid>
  cssrpg_db_mass_sell  admin        Force everyone in the database (and playing) to sell a specific upgrade. Usage: cssrpg_db_mass_sell <upgrade>
  cssrpg_db_write  admin        Write current player data to the database  cssrpg_debug_pla  admin        List all RPG players
  cssrpg_giveall    admin        Give a player all the Upgrades available. Usage cssrpg_giveall <player name | userid | steamid>
  cssrpg_giveupgrade  admin        Give a player an Upgrade (increment). Usage cssrpg_giveupgrade <player name | userid | steamid> <upgrade>
  cssrpg_player    admin        Get info about a certain player. Usage cssrpg_player <player name | userid | steamid>
  cssrpg_resetexp  admin        Reset a player's Experience. Usage cssrpg_resetexp <player name | userid | steamid>
  cssrpg_resetstats  admin        Reset a player's Level, Credits, Experience, and Upgrades (this cannot be undone!). Usage cssrpg_resetstats <player name | userid | steamid>
  cssrpg_sellall    admin        Force a player to sell all their Upgrades (full refund). Usage cssrpg_sellall <player name | userid | steamid>
  cssrpg_sellupgrade  admin        Force a player to sell an Upgrade (full refund). Usage cssrpg_sellupgrade <player name | userid | steamid> <upgrade>
  cssrpg_setcredits  admin        Set a player's Credits. Usage cssrpg_setcredits <player name | userid | steamid> <new credits>
  cssrpg_setexp    admin        Set a player's Experience. Usage cssrpg_setexp<player name | userid | steamid> <new exp>
  cssrpg_setlvl    admin        Set a player's Level. Usage cssrpg_setlvl <player name | userid | steamid> <new level>
  cssrpg_setupgradelvl  admin        Set a player's Upgrade Level. Usage cssrpg_setupgradelvl <player name | userid | steamid> <upgrade> <level|max>
  cssrpg_takeupgrade  admin        Take an Upgrade from a player (decrement). Usage cssrpg_takeupgrade <player name | userid | steamid> <upgrade>
  rpg              console      Opens the rpg main menu
  rpghelp          console      Opens the rpg help menu
  rpgmenu          console      Opens the rpg main menu
  rpgrank          console      Shows your rank or the rank of the target person. rpgrank [name|steamid|#userid]
  rpgtop10          console      Show the CSS:RPG top 10


_pHabb 07-17-2013 09:33

Re: CSS:RPG v1.0.5
 
Peace-Maker, Thanks. The issue has been exhausted


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