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-   -   [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.1) [10-Oct-2021] (https://forums.alliedmods.net/showthread.php?t=334600)

Silvers 10-07-2021 09:57

[L4D & L4D2] Exploit Fix - Unlimited Grenades (1.1) [10-Oct-2021]
 
2 Attachment(s)
About:
  • Prevents Survivors from exploiting unlimited grenades.
  • Method will not be disclosed, please do not describe how.
  • Thanks to "Cloud talk" for reporting the bug and requesting the plugin.


Changes:
Code:

1.1 (10-Oct-2021)
    - Fixed errors being thrown. Thanks to "HarryPotter" for reporting.

1.0 (07-Oct-2021)
    - Initial release.


Installation:
  1. Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

in2002 10-07-2021 12:28

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
The plugin was not uploaded

Silvers 10-07-2021 14:27

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
Oops thanks, fixed.

HarryPotter 10-08-2021 01:57

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
another fix plugin, nice

JLmelenchon 10-08-2021 02:12

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
Isn't it better to put EventHookMode_PostNoCopy for round start event to avoid bugs?

Silvers 10-08-2021 03:55

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
Quote:

Originally Posted by JLmelenchon (Post 2759933)
Isn't it better to put EventHookMode_PostNoCopy for round start event to avoid bugs?

Hmm what bugs? Makes no difference.

HarryPotter 10-10-2021 00:05

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.0) [07-Oct-2021]
 
PHP Code:

L 10/09/2021 18:40:58: [SMException reported: Array index out-of-bounds (index 1690limit 66)
L 10/09/2021 18:40:58: [SMBlamingl4d_unlimited_grenades_fix.smx
L 10
/09/2021 18:40:58: [SMCall stack trace:
L 10/09/2021 18:40:58: [SM]   [1Line 96l4d_unlimited_grenades_fix.sp::OnFrameSpawn 


Silvers 10-10-2021 05:42

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.1) [10-Oct-2021]
 
Code:

1.1 (10-Oct-2021)
    - Fixed errors being thrown. Thanks to "HarryPotter" for reporting.


ZBzibing 11-24-2021 16:37

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.1) [10-Oct-2021]
 
I know the infinite grenade vulnerability of L4D 1.0.3.8, but the new version will fix it

Shao 03-14-2022 15:33

Re: [L4D & L4D2] Exploit Fix - Unlimited Grenades (1.1) [10-Oct-2021]
 
Got this a little while ago

Code:

L 03/12/2022 - 17:00:52: [SM] Exception reported: Array index out-of-bounds (index 280, limit 66)
L 03/12/2022 - 17:00:52: [SM] Blaming: l4d_unlimited_grenades_fix.smx
L 03/12/2022 - 17:00:52: [SM] Call stack trace:
L 03/12/2022 - 17:00:52: [SM]  [1] Line 96, l4d_unlimited_grenades_fix.sp::OnFrameSpawn
L 03/12/2022 - 17:00:53: [SM] Exception reported: Array index out-of-bounds (index 280, limit 66)
L 03/12/2022 - 17:00:53: [SM] Blaming: l4d_unlimited_grenades_fix.smx
L 03/12/2022 - 17:00:53: [SM] Call stack trace:
L 03/12/2022 - 17:00:53: [SM]  [1] Line 96, l4d_unlimited_grenades_fix.sp::OnFrameSpawn

Plugin was compiled on the latest dev.


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