Re: [L4D] Super Versus
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Re: [L4D] Super Versus
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Thx, I´ll be waiting your next patch to that problem. Good luck!! :D |
Re: [L4D] Super Versus
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Re: [L4D/L4D2] Super Versus
Voidborn, L4D2 ushered in some fundamental changes that require updates to SM. Add to that the need for other dependent extension's update (*wink) and you'll see that "getting this to work" under L4D2 requires some prerequisite work. Give it a few days.
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Re: [L4D/L4D2] Super Versus
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Just need a list of L4D2 events now and we're set imo. |
Re: [L4D/L4D2] Super Versus
Void, how specifically are you using SuperVersus? What other extensions or plugins are you using to leverage it? Are you using Left4Downtown?
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Re: [L4D] Super Versus
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Re: [L4D/L4D2] Super Versus
So it relies on downtown1's extension, so I'm guessing that works?
EDIT: I didn't expect it to work [03] <FAILED> file "left4downtown.ext.so": vstdlib_i486.so: cannot open shared object file: No such file or directory But this is known stuff anyway. |
Re: [L4D/L4D2] Super Versus
works with l4dtoolz... with a small hack to the code (i do get an inconsequential error)... i will respect the author and not post this hack, i am sure the updated version will be released soon.
in the mean time... do what i did... look around... all the info u need is scattered around the forums. :) |
Re: [L4D/L4D2] Super Versus
Ahh, sorry, works fine with L4D2.
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