[TF2] BeTheGiant
2 Attachment(s)
This sprouted from the BeTheRobot plugin, and, in fact, uses alot of it's functions. I borrowed some bits and pieces of plugins over the many months I've been tweaking it, and I think it's in a release state as it is.
Installation:
ConVars: - sm_bethegiant_sounds: If on, robots will emit robotic class sounds instead of their usual sounds. (Default: On) - sm_bethegiant_taunts: If on, robots can taunt. Most robot taunts are...incorrect. And some taunt kills don't play an animation for the killing part. (Default: On) - sm_bethegiant_cooldown: If greater than 0, players must wait this long between enabling/disabling robot on themselves. Set to 0.0 to disable. (Default: 2.0) Commands: - sm_giant (Default: generic flag) - sm_bethegiant (Default: generic flag) To allow targeting others, add giant_admin to your override Changelog: Quote:
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Re: [TF2] BeTheGiant
Thanks for the plugin!
An early observation is that the health needs to be tweaked a bit. When you die, you respawn as a Giant but with original stock health that can be healed to 3000hp. When you change class you spawn in normal size but the health shows as original stock health that can be healed to 3000hp. My preference would be that when you die or change class you spawn in a stock size with stock health. Keep up the good work! |
Re: [TF2] BeTheGiant
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As for the health, I'm aware that it does this, and I'm trying to figure out why it does this As a side note, some classes should be restricted from being giant, just because I wanted it to be authentic by having only real giants allowed, classes like the spy and sniper are being restricted from getting giant status, yeah? I know that they are restricted if your that class when running the command, but changing class while you have the giant status I haven't tested |
Re: [TF2] BeTheGiant
Valve updated their sound file shet. They are all
.mp3 files Well most of them. So you might want to find which are updated because some unused ones haven't been changed. |
Re: [TF2] BeTheGiant
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Edit: Ok, that was very general, what I meant was I know this, but the thing is, robo sounds were already in .mp3, and after the mp3 change they went to .wav for some odd reason, physics and other miscellaneous sounds also switched to .wav |
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I added in my admin overrides file
sm_giant "t" sm_giantrobot "t" But people who have this flag can't access to it. Can you tell if im doing something wrong? |
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