Re: TF2 Class limit
will we need to update our .txt files ever or can we just leave those alone? because I have a bunch of per map configs in it and it would be a pain converting them over every time a new release is out...
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Re: TF2 Class limit
Any news on a fix Nican?
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Re: TF2 Class limit
Nican I think I've finally found the issue with my server and your plugin. With sm updated and all my plugins re-compiled the class limiter works correctly until suddendeath kicks in.
Code:
L 01/26/2008 - 19:04:13: [suddendeath_melee.smx] Sudden Death Melee mode activated |
Re: TF2 Class limit
You need to get the sudden death person to try and add an auto reload when it disables it.
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Re: TF2 Class limit
wow, all of a sudden my class limits works since updating... LOL
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Re: TF2 Class limit
Well it seems that my sourcemod.cfg only gets read at server start( I may have missed that info somewhere). So adding sm_maxclass_allow 1 to my server.cfg fixed the problem.
Instead of adding a whole bunch of "per map" settings into the maxclass.txt, is it possible to just put the maxclass settings in a map.cfg? We have 50+ maps we want individual cfg's for. |
Re: TF2 Class limit
Mosalar, I can't do that because of the per-player/per-team configuration, I would require about ~800 Cvars to do what the maxclass.txt does...
I do can add sm_maxclass_allow into the plugin... |
Re: TF2 Class limit
Nican your mod rocks we are using it on our server 22 people solid every day and it works wonders.
Just putting in a request for immunities that will allow for specific steam ids to be able to join a class even if the limit is reached. Just a thought. Thanks, The009 |
Re: TF2 Class limit
Quote:
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Re: TF2 Class limit
Ya, immunity was something I liked. Another thing for donators :P
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