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-   CS:S DM (https://forums.alliedmods.net/forumdisplay.php?f=77)
-   -   CS:S DM 2.1.0 Released (https://forums.alliedmods.net/showthread.php?t=63181)

BAILOPAN 11-14-2007 04:09

CS:S DM 2.1.0 Released
 
I have released a quick update to CS:S DM to address a few minor bugs, particularly one that came up with the recent CS:S update. Note that SourceMod has gotten over 500 revisions since the last CS:S DM release. You will need to upgrade to the latest version of SourceMod (r1683 or higher).

To upgrade to CS:S DM 2.1.0, replace all gamedata and translation files, .dll/.so binaries, and .smx binaries. Upgrade SourceMod if you haven't already.

Click here to download
Report bugs here

Changelog:
Quote:

- Added the ability to translate equipment menus (translation file must be updated if you upgrade).
- Added the ability to skip a weapon selection menu via "Exit."
- Added an experimental cssdm_remove_drops cvar for specifying whether CS:S DM removes weapon drops.
- Fixed a bug where if you only selected one gun, you could not opt to repeat the selection on the main equipment menu.
- Fixed a bug where dm_equipment could perform actions on players/bots when cssdm_enable_equipment was 0.
- Fixed a bug where an unspecified primary or secondary weapon could be given if the cssdm.equip.txt file specified none in the list and the player selected "Random."
- Fixed a bug where bot_quota would stop working if cssdm_bots_balance was set to "0".
- Fixed "nightvision" not being in the cssdm.equip.txt config file.
- Fixed bots always getting defuse kits.
- Fixed a bug where CS:S DM crashed if FFA mode was set on the latest CS:S version.
- Updated some library code from SourceMod that had received bug fixes since the last release.

DeaD_EyE82 11-14-2007 12:47

Re: CS:S DM 2.1.0 Released
 
Thx for fixing the bug with ffa.

urus 02-11-2008 21:14

Re: CS:S DM 2.1.0 Released
 
Quote:

- Added an experimental cssdm_remove_drops cvar for specifying whether CS:S DM removes weapon drops.
BAILOPAN can you add one more cvar - something like cssdm_remove_drops_time (10 seconds default for example)?

The time after which weapon will be removed.

exvel 02-26-2008 15:22

Re: CS:S DM 2.1.0 Released
 
1 Attachment(s)
Russian translation...

yoo 03-11-2008 18:03

Re: CS:S DM 2.1.0 Released
 
Hi BAILOPAN

Could you do a release 0.97 without SourceMod plz ?

i use mani and no SourceMod in my serveur DM rank n°1 french :wink:

best regards

JDoc0512 03-13-2008 11:17

Re: CS:S DM 2.1.0 Released
 
is it possible to disable defuse kit completely? I don't even want players to spawn with defuse kits because they drop them when they die...

Undead46 03-17-2008 18:12

Re: CS:S DM 2.1.0 Released
 
I have a bug.
I'm running the RPG Plugin along with this plugin and everything is great, except 1 small thing.
In the RPG Plugin, you can upgrade to additional health, but when you respawn from this DeathMatch Plugin, after spawn protection ends it sets your health to 100.
I've tried editing cssdm.equip file and setting the spawn health to "0" but that didn't work.

Any idea on how to fix this?

JDoc0512 03-17-2008 23:25

Re: CS:S DM 2.1.0 Released
 
Quote:

Originally Posted by Undead46 (Post 598167)
I have a bug.
I'm running the RPG Plugin along with this plugin and everything is great, except 1 small thing.
In the RPG Plugin, you can upgrade to additional health, but when you respawn from this DeathMatch Plugin, after spawn protection ends it sets your health to 100.
I've tried editing cssdm.equip file and setting the spawn health to "0" but that didn't work.

Any idea on how to fix this?

you don't spawn with defuse kits?

to solve your problem, just turn off spawn protection

PStar 04-23-2008 08:01

Re: CS:S DM 2.1.0 Released
 
HY

I want to use this plugint wiht mapconfigs.
what should i add to the mampconfigs on wich i dont want to use DM?
SM PLugins Unload_???

ayuki 05-16-2008 14:58

Re: CS:S DM 2.1.0 Released
 
1 Attachment(s)
french translation


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