CS:S DM 2.1.0 Released
I have released a quick update to CS:S DM to address a few minor bugs, particularly one that came up with the recent CS:S update. Note that SourceMod has gotten over 500 revisions since the last CS:S DM release. You will need to upgrade to the latest version of SourceMod (r1683 or higher).
To upgrade to CS:S DM 2.1.0, replace all gamedata and translation files, .dll/.so binaries, and .smx binaries. Upgrade SourceMod if you haven't already. Click here to download Report bugs here Changelog: Quote:
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Re: CS:S DM 2.1.0 Released
Thx for fixing the bug with ffa.
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Re: CS:S DM 2.1.0 Released
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The time after which weapon will be removed. |
Re: CS:S DM 2.1.0 Released
1 Attachment(s)
Russian translation...
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Re: CS:S DM 2.1.0 Released
Hi BAILOPAN
Could you do a release 0.97 without SourceMod plz ? i use mani and no SourceMod in my serveur DM rank n°1 french :wink: best regards |
Re: CS:S DM 2.1.0 Released
is it possible to disable defuse kit completely? I don't even want players to spawn with defuse kits because they drop them when they die...
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Re: CS:S DM 2.1.0 Released
I have a bug.
I'm running the RPG Plugin along with this plugin and everything is great, except 1 small thing. In the RPG Plugin, you can upgrade to additional health, but when you respawn from this DeathMatch Plugin, after spawn protection ends it sets your health to 100. I've tried editing cssdm.equip file and setting the spawn health to "0" but that didn't work. Any idea on how to fix this? |
Re: CS:S DM 2.1.0 Released
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to solve your problem, just turn off spawn protection |
Re: CS:S DM 2.1.0 Released
HY
I want to use this plugint wiht mapconfigs. what should i add to the mampconfigs on wich i dont want to use DM? SM PLugins Unload_??? |
Re: CS:S DM 2.1.0 Released
1 Attachment(s)
french translation
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