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-   -   Gas 1.0.107 Updated 11 October 2009 (https://forums.alliedmods.net/showthread.php?t=74397)

strontiumdog 07-18-2008 02:39

Gas 1.0.107 Updated 11 October 2009
 
4 Attachment(s)
This is the SourceMod port of my Gas plugin (originally for ES on DoDS and CSS).

The plugin features:
  • Damage, time, color and many features now controllable via cvar
  • Unlike like the ES version, players can now fire multiple gas clouds (the ES version could only fire one cloud at a time)
  • Random colored gas....OK I was bored...:D
Installation
  • Requires SM 1.2
  • Copy sm_gas.smx to addons/sourcemod/plugins
  • Unzip the sound file gas.zip and add the folder to your server's sound directory - this is the gas dropping sound. Ensure your server is not sv_pure 2.
  • Add the sounds to your Fast download server
Commands
!gas in chat (sm_gas in console)
Calls for a gas attack.


Configuration
  • sm_gas_amount 1
    default: 1
    The number of gas attacks per player at spawn
  • sm_gas_red 180
    default 180
    The amount of red in the gas cloud
  • sm_gas_green 210
    default: 210
    The amount of green in the gas cloud
  • sm_gas_blue 0
    default: 0
    The amount of blue in the gas cloud
  • sm_gas_random 1
    default: 0
    Each gas attack is a different color....
  • sm_gas_damage 200
    default: 200
    The amount of damage a gas attack will inflict
  • sm_gas_admins 0
    default: 0
    When enabled, only admins can use the command (requires Admin Slay permissions)
  • sm_gas_time 18.0
    default: 18.0
    The length of time the gas remains after an attack. Must be greater than 8.0.
  • sm_gas_enabled 1
    default: 1
    Turn on and off the gas plugin per map
  • sm_gas_delay 20.0
    default: 20.0
    The length of time after spawning before gas becomes available to players
  • sm_gas_showmessages 1
    default: 1
    Show messages on player screens
  • sm_gas_radius 100
    default: 50
    Radius of the gas - try to coordinate with the damage factor.
  • sm_gas_launchmethod 1
    default: 0
    0 = Gas does not arrive until dropped by plane/mortar - about 6 seconds
    1 = Gas instantly explodes where crosshairs are pointed
Changelog
Version 1.0.100
SourceMod release.

Version 1.0.103
Added cvar to enable/disable gas
Added delay to prevent some spawn killing

Version 1.0.104
Allowed gas to work better with Damage cvar in FF off.

Version 1.0.105
Added some cvars allowing more control over the gas

Version 1.0.106

Fixed small client bug

Version 1.0.107

Fixed Admin root permissions
Changed point_hurt to that its size reflects the size of the cloud

Notes
Has been tested in DoDS and TF2

wing_hk 07-18-2008 03:46

Re: Gas
 
Sounds cool !

Does the gas has effect on NPC monsters? Lol I will try soon in my HL2Coop server.

PStar 07-18-2008 05:19

Re: Gas
 
N1.!

ottobohn 07-18-2008 09:56

Re: Gas
 
This is great for zombie mod :D

otto

strontiumdog 07-18-2008 10:37

Re: Gas
 
Quote:

Originally Posted by wing_hk (Post 654438)
Sounds cool !

Does the gas has effect on NPC monsters? Lol I will try soon in my HL2Coop server.

It should do.
I've been killing hundreds of bots.....:D

sofwmrebiteme 07-18-2008 11:42

Re: Gas
 
Hey Dog, Thanks so much for doing it. It will be up and running tonight at Soldiers of Foreign Wars. I always like this mod.
It is nice to be able to tone it down in level of kill and send it out against mg's and snipers to get them moving!!
I will send out a Special Thanks advert. in the server
Peace!

wing_hk 07-18-2008 13:43

Re: Gas
 
Quote:

Originally Posted by strontiumdog (Post 654552)
It should do.
I've been killing hundreds of bots.....:D

The gas kills damn antlions/zombies ! (good job)

The gas kills me too. (OK it's reasonalbe...but how about a cvar for hurting yourself or not?)

The gas kills my teammate ! (FF is off in my Coop server. Can you make gas has no effect on teammates?)

sofwmrebiteme 07-18-2008 20:14

Re: Gas
 
Tested it out on DOD:S final and it is working great. got it running up on the Pub now!

strontiumdog 07-18-2008 21:45

Re: Gas
 
@wing_hk: I'll take a look, but it uses a point_hurt, which does have target filters but I've never had any success getting them to work...
According to VALVe's wiki, it hurts ALL entities in its radius...

Mosalar 07-19-2008 13:48

Re: Gas
 
woot +1

Can we all say sniper/mg control?

nice job dog


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