[TF2] An attempt to fix the missing disguise shotgun
3 Attachment(s)
After watching this, I decided to try and fix the shotgun problem in the spare time I had tonight.
Unfortunately, it still results in the shotgun being invisible and now I've ran out of time, but at least the disguise no longer shows the Spy's weapons. I'm a bit baffled at how this still wasn't fixed. At least, in plugin form. If I missed out on something then sorry and dang, all that effort for nothing. :( 1/13/2021 7:05 PM EDIT: Updated ShotgunDisguiseFix.sp, engineer disguise shotguns now function and show properly. Other disguises are untested because bots on bot_mimic can't switch to sappers. 1/13/2021 11:54 PM EDIT: Decided to add debug command to remove the disguised weapons, shotguns are confirmed to be working for the other disguises. Hooray! |
Re: [TF2] An attempt to fix the missing disguise shotgun
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If so, just use: PHP Code:
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Re: [TF2] An attempt to fix the missing disguise shotgun
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The shotgun properly appears on the HUD for me. Already tried that net prop, there was no difference. |
Re: [TF2] An attempt to fix the missing disguise shotgun
1 Attachment(s)
I did a writeup of the bug here.
Attached below is the hotfix I wrote up as a prototype; it modifies the schema so the stock shotguns use the modified classname. Depends on Econ Data. |
Re: [TF2] An attempt to fix the missing disguise shotgun
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I've decided to work on the code for my plugin more and found out that a few netprops weren't being replicated. It now looks to be working properly on Engineer disguises! (Updated the ShotgunDisguiseFix.sp file on the post above) If only I can make the bots switch to their sappers, then I could test it out on the other disguises. EDIT: Decided to kill the disguise weapons, and it works! |
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