[EXTENSION][L4D2] Left4Fix (2.1.0)
Left4Fix - extension for Left 4 Dead 2 servers with extra player slots. Key features:
How it works now, without this extension? Up to this very moment there was a concept of the "main players" - four players seen by pressing the TAB key. Only those four players could earn points by completing the map. When one of them died, he would no longer bring points in the total score. Even worse if all of them died, points would no longer be achieved. And, at that point, there would be no sense for the least survivors in further travelling through the map. This problem exist everywhere from the opening of the servers with not standart amount of players. For many people this open a lot of tactical ways. But situation with "main players" is wrong, because except "main players" every team have another players who move on map too. Team should earn walkthrough points from all players, not only from "main players". We take this problem and solve it. What does the Left4Fix extension do? After installing this extension on the server, it start calculate walkthrough points from all players, that mean — now all players help team earn walkthrough points. Words "main players" go to the past as useless, because now all players are "main players". This cardinally change current tactic, which based on defense the "main players" and pointless walking over map if all main players is dead. Now every team member are important and each team must make decisions: rescue the player or LEFT 4 DEAD. But don't forget, every left player could earn more points and maybe even survive points. Installation:
Only versus gamemode supported yet! Links: Latest Release: github.com Latest Gamedata: github.com Latest build: nightly.link PS: Sorry for my english, pls report all translations mistakes in PM. |
Re: [EXTENSION] Left4Fix (1.0.0.5)
This looks great. You might have to recompile this with the latest SM snapshots to work with the just released SteamPipe
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Re: [EXTENSION] Left4Fix (1.0.0.5)
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Re: [EXTENSION] Left4Fix (1.0.0.5)
Yep, i know and wait source/meta mod's release date.
I'm already investigate new server_srv.so library and all should work fine. Just waiting for gamedata-tests-day :) |
Re: [EXTENSION] Left4Fix (1.0.0.5)
Great extension, thanks for your effort this look really good! I'm gonna test it when new metamod is released, can't wait for a coop version as well!
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Re: [EXTENSION] Left4Fix (1.0.0.5)
I was looking for a fix like this since 2 years ago. Now that we have, it doesn't support windows servers. Back to zero...
You really really should consider support windows servers... |
Re: [EXTENSION] Left4Fix (1.0.0.5)
Windows — may be. Later.
I thinking about coop. And it not possible for dynamic client creation. But we have one way: base calculations on maximum possible amount of players. Duplicate completion score for non-existent players based on completion of alive players. Also we have a problem, when user revived in co-op i need delete info about his previous body, but i can't know who revived at this time. I'm need more tests for create workaround for co-op. |
Re: [EXTENSION] Left4Fix (1.0.0.5)
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Re: [EXTENSION] Left4Fix (1.0.0.5)
btw does this work on l4d1 as well?
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