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-   -   Public Pug Mod (https://forums.alliedmods.net/showthread.php?t=306602)

EFFx 04-06-2018 22:48

Public Pug Mod
 
1 Attachment(s)
PUBLIC PUG MOD


Plugin release: 04/06/2018
Last plugin update: 08/28/2019

- Description
I've made this pugmod for public brazilian servers, but, recently, I decided to post it here, people may could like it. So, let me explain what it does:

Code:

1. MD3 System
- It's 3 rounds at start, when X team win the first round, it'll restart, if that team win again, the team will start with one more point. If the other team win, the MD3 will be tied and the LIVE begins.

2. Spec caller
- When there's less than X players in Y team (value controlled by cvar), the pug will call someone from spectators if there's at least one there. It'll call X times before the pug kick a random player from spectators (value controlled by cvar).

3. Server redirect.
- When someone join on the server or get transfered to spectators after the pug be completed, a menu will open asking if he wants to go to another server (list from .ini file).

4. Comunication
- Alive players can hear the dead player's mic (ON/OFF)

5. AFK kicker
- If there's an AFK, the pug could kick if he don't move.

6. Multi-kills show
- If someone kill X players (value controlled by cvar), his/their name(s) will be showed at the new round.

7. Ace message
- If someone kills the entire enemy team, his name will be showed at the new round.

8. Server needing players
- If theres less than X players (value controlled by cvar), the pug will countdown until the match get canceled due insufficient players.

9. Round deagle
- The admins can transfer all the players to spectator and starts a round deagle for team choose.

10. Votemap
- The votemap starts after the match's end. If there's than X players (value controlled by cvar), the votemap will cancel and continue when there's sufficient players.

11. Reset server
- When there's no players, the pug reset the server.

12. Force ready
- Players can be forced to be ready and their punishments can be changed by a cvar.

13. Scoreboard's colors.
- The scoreboard's color can be changed with a cvar.

14. Match's scores
- The game's scores can be changed.

- Cvars
Code:

; Config file to change the pug's cvar value

// Number of players to start the game.
pugeffx_minplayers                "10"

// Number of player per team.
pugeffx_plrlmt                        "5"

// Number of calls that the pug do before kick someone from spectators.
pugeffx_chamados                "4"

// Number of players for cancel the match.
pugeffx_miado_num                "8"

// Countdown time to cancel the match
pugeffx_miado_countdown                "60"

// Number of players for the pug change the map to de_dust2 (if its not d2)
pugeffx_changemap_num                "4"

// Kick AFK
pugeffx_afk_kick                "1"

// AFK time
pugeffx_afk_time                "35"

// Gamename INFO ([Live], [MD3], etc...)
pugeffx_placar_gamename                "1"

// Alive players can hear the deads.
pugeffx_dead_mic                "1"

// .READY TAG
pugeffx_ready_prefix                "[READY]"

// Warmup money
pugeffx_respawn_money                "16000"

// Overtime money
pugeffx_overtime_money                "12000"

// Number of kills that the players need to show on "Multi kills" hud
pugeffx_multikills                "2"

// Force ready time.
pugeffx_forceready_time                "30"

// Force ready's punishment.
// Punishments list: "ready", "spec", "kick", "nothing"
pugeffx_forceready_punishment        "ready"

// Scoreboard color
// Color's list
// yellow, red, blue, pink, purple, white, green, orange, random or RGB format.
// RGB format example: "200 20 150"
pugeffx_cor_placar                "green"

// Info color (LAST ROUND, MATCH POINT, etc)
pugeffx_cor_aviso                "red"

// No grenades on warmup.
pugeffx_lock_grenades                "1"

// Reset server when it's empty.
pugeffx_reset_server                "1"

// Kick admins on spec if they don't join when the pug is calling.
pugeffx_kick_admin_spec        "0"

// Show teammate's money on freezetime (0 = OFF, 1 = hud message, 2 = sprite over player's head)
pugeffx_show_money                "2"

// Max time that teams can open surrender vote.
pugeffx_max_surrender_votes        "3"

// Surrender vote delay (in seconds)
pugeffx_surrender_vote_delay        "300"

// Randomize teams
pugeffx_randomize_vote                "1"

- Necessary Includes
- CromChat = https://forums.alliedmods.net/showthread.php?t=295046
- Dhudmessage = https://forums.alliedmods.net/showthread.php?t=149210

- Credits
- OciXCrom's Best Player MOTD = https://forums.alliedmods.net/showthread.php?t=302153

- Change LOG
Spoiler


OBS:Bem, agora ninguém mais recebe dinheiro nas minhas costas. Sou o criador de todos os pugs que estão rolando ai e os moleques dizendo que eles fizeram. Fazer oque né, agora ninguém mais vende :).

iceeedr 04-06-2018 23:35

Re: Public Pug Mod
 
PHP Code:


public openServers(id)
{
    
id -= TASK_OPENSERVERS
    
    
new szTittle[65]
    
formatex(szTittlecharsmax(szTittle), "\y[ \w%s\d - %L \y ]"g_szMenuPrefixLANG_PLAYER"SERVER_OPENSERVERS_MENU")
    new 
iMenu menu_create(szTittle"ask_handler")
    
    new 
szItem[6]
    
formatex(szItemcharsmax(szItem), "\y%L"LANG_SERVER"SERVER_MENU_OPTION_YES")
    
menu_additem(iMenuszItem)

    
formatex(szItemcharsmax(szItem), "\r%L"LANG_SERVER"SERVER_MENU_OPTION_NO")
    
menu_additem(iMenuszItem// you forget
    
    
menu_display(idiMenu)
}

public 
servers_handler(idiMenuiItem)
{
    if(
iItem == MENU_EXIT)
    {
        
menu_destroy(iMenu)
        return
    }
    
    new 
szServerName[MAX_PLAYERS], szServerIP[MAX_PLAYERS]
    
ArrayGetString(g_arServerNameiItemszServerNamecharsmax(szServerName))
    
ArrayGetArray(g_arServerIPiItemszServerIP)

    
CC_SendMatched(0CC_COLOR_TEAM"%s %L"g_szPrefixLANG_SERVER"SERVER_REDIRECTED"g_dUserData[id][szName], szServerName)
    
client_cmd(id"reconnect;connect %s"szServerIP)
    
client_cmd(id"^"reconnect^";^"connect^" %s"szServerIP// should be this way




EFFx 04-06-2018 23:53

Re: Public Pug Mod
 
Thank you, I didn't notice :)

WhiteFang1319 04-07-2018 13:19

Re: Public Pug Mod
 
Looks great man, I'll try it out when I get time. I hope this gets support because most of the pug mods aren't supported or just private

Natsheh 04-07-2018 18:16

Re: Public Pug Mod
 
Any screenshots or videos?

Btw great job making all that on your own.

Didnt check out the code hope its fine like you.

marcelowzd 04-08-2018 00:08

Re: Public Pug Mod
 
[PT-BR]
Vou ser honesto, já tive muito problema com host pegando meus plugins também sem a minha permissão, mas eu sempre deixei um presentinho neles. Muita gente também sempre quis muitos plugins que eu criava pro meu server multimods, como o VoteMod + VoteMap e o FPS Limiter e tentou se aproveitar da minha bondade.

[EN]
It is just a comment for the OP, he'll understand. But if needed, i can translate to EN so everyone can read.

Btw nice, gonna try it when my multimods is online again.

^SmileY 04-11-2018 08:44

Re: Public Pug Mod
 
A que ponto chegamos :\

A point that we arrived :\

Ps.
Some things in this plugin will not work in a Steam Server like sounds speak or other things

OciXCrom 04-11-2018 13:44

Re: Public Pug Mod
 
Please make sure you upload the latest version of cromchat.inc in your archive, since there may be issues if people try compiling newer plugins with an older version. Or even better, don't upload the .inc in the archive at all, but provide a direct download link from github next to the download button, so the version will always be the latest.

PS: instead of putting g_szPrefix as a %s parameter in every single message, you can use CC_SetPrefix in plugin_init() and it will automatically put the prefix in every message.

EFFx 04-11-2018 15:54

Re: Public Pug Mod
 
Quote:

Originally Posted by ^SmileY (Post 2587194)
A que ponto chegamos :\

A point that we arrived :\

Ps.
Some things in this plugin will not work in a Steam Server like sounds speak or other things

Pois é, fazer oq né.

Yup, that's it.

Quote:

Originally Posted by OciXCrom (Post 2587224)
Please make sure you upload the latest version of cromchat.inc in your archive, since there may be issues if people try compiling newer plugins with an older version. Or even better, don't upload the .inc in the archive at all, but provide a direct download link from github next to the download button, so the version will always be the latest.

PS: instead of putting g_szPrefix as a %s parameter in every single message, you can use CC_SetPrefix in plugin_init() and it will automatically put the brefix in every message.

You're right, I'mma do it.

tarsisd2 04-11-2018 20:18

Re: Public Pug Mod
 
are you the creator of ManagerX? i use on my 5x5 server in cz, it's very easy to control with comands like .md3 .rr .allspec .4fun and so on, i never found the source code, maybe you can add those simple comands so admins can use in chat

[bp] sou brasileiro tb, meus servidores são no cz, todos somente steam

[en] i'm a brazillian, my servers are on condition zero, all steam only


EDIT: the managerX i like that players don't have to type .ready we play among friends and clan, so when theres 10 players, just type .allspec, pistol round, chose team and then .md3, all of the match it's automated, on round 15 players are switched and all the admin has to do it's type .md3 again

EFFx 04-11-2018 20:53

Re: Public Pug Mod
 
Não, não criei o do ManagerX. Não criei comandos no chat tipo esses que você citou porque acho que não combina com o pug. Ele é público, é feito para não haver admins no servidor, deixar o servidor largado 24hrs, porém, tendo mix nele, e, caso houver um admin, ele tem um menu simpleszinho.

Nop, I'm not the creator of ManagerX. I didn't create chat commands as you said because I think it's not necessary. It's public, it was done for create 5x5 matches without an admin, let the server without any admin 24hrs, however having matches, and, if there's an admin, he could simply use the menu.

EFFx 04-13-2018 17:01

Re: Public Pug Mod
 
Updated to v1.1:

Code:

. Added pugeffx_kick_admin_spec - Kick admins on spec if they don't join on the team when the pug is calling.
. Added pugeffx_show_money - Players can see their teammates' money on freezetime w/ dhudmessage (On spawn, there are 3 huds already).
. Added status after the match's end.

. Used CC_SetPrefix native from cromchat.inc instead of adding %s at all CC_SendMatched.
. Fixed wrong language on Mult-Kills.
. Changed some messages formats.


EFFx 04-24-2018 22:29

Re: Public Pug Mod
 
Updated to v1.2:

Code:

- Added automatic choose teams after the round deagle's end.
- Optimized some functions.
- Added 'Aces' status on pug_status.
- Added 'playerAced' forward.
- Added .mute command which mute a teammate's mic.


Rivotril 04-24-2018 23:51

Re: Public Pug Mod
 
can you add a cvar for the server and mute options? so if i have allready a mute or server plugin there's no interference between each other

EFFx 04-25-2018 16:30

Re: Public Pug Mod
 
1 Attachment(s)
I don't think that is neccessary to post it to everyone. So, who have already another mute plugin, I've added this:

PHP Code:

//#define MUTE_CODE 

If you wanna turn the mute thing on, just remove the // .

KHRYSTAL 07-08-2018 23:46

Re: Public Pug Mod
 
Good night, I noticed that there is a bug when the server already has 5x5 and the message appears to redirect, if you do not choose to remain as a viewer, and type not to redirect automatically you are placed on the team being 6x5

tarsisd2 07-10-2018 08:25

Re: Public Pug Mod
 
i don't think i broke any rules, not ever on this forum, but ok!

EFFx 07-19-2018 15:45

Re: Public Pug Mod
 
Updated to v1.3:

Code:

. Added /surrender command.
. Fixed all bugs on mute code.
. Added 'rtv' command for players be able to start a votemap.
. Fixed some bugs with the jointeam with the match in-live.
. Fixed wrong Match Point team info.
. Fixed ML_NOTFOUND on overtime vote.
. Added randomize teams feature.
. Added a new way to show teammates' money.
. Added the possibility to the players nominate their maps.
. Added 'pug_votemap' comand to start the votemap and changed amx_setplacar to pug_setplacar.
. Added some command info messages.
. Fixed the index out of bounds log in all votes.
. Fixed the execConfig stock.
. Changed pug scoreboard position (it's now a little bit higher).
. Changed the delay time in some set_tasks().

. Cvars added/edited:

pugeffx_show_money - Show teammate's money on freezetime (0 = OFF, 1 = hud message, 2 = sprite over player's head)
pugeffx_max_surrender_votes - Max time that teams can open surrender vote.
pugeffx_surrender_vote_delay - Surrender vote delay (in seconds)
pugeffx_randomize_vote - Randomize teams vote
pugeffx_miado_countdown - Countdown time when the pug needs players.

kkkk, me da mais ideias ae otário.

iceeedr 07-19-2018 16:02

Re: Public Pug Mod
 
@ off I do not need money kid ... kkkk
Next time I'll e-mail you, kisses.

^SmileY 07-19-2018 16:36

Re: Public Pug Mod
 
Ideia legal em :D

Faz quantos anos já?

EFFx 07-19-2018 16:58

Re: Public Pug Mod
 
Bem, que tão usando, algumas semanas. A ideia, não faço a mínima idéia e não to nem ai. A propósito, porque c ta aqui? Ta se importando muito ein.

Well, they're using in some weeks, but the idea I don't have idea and I don't give a f*ck.

^SmileY 07-20-2018 08:02

Re: Public Pug Mod
 
Quote:

Originally Posted by EFFx (Post 2604915)
Bem, que tão usando, algumas semanas. A ideia, não faço a mínima idéia e não to nem ai. A propósito, porque c ta aqui? Ta se importando muito ein.

Well, they're using in some weeks, but the idea I don't have idea and I don't give a f*ck.

Estou cagando se estão usando a dias, semanas ou anos.
Só passo aqui pra rir um pouco de vez em quando.

I'm only pass here to laugh a bit from these 'original ideas'

EFFx 07-20-2018 19:26

Re: Public Pug Mod
 
Dahora, do mesmo jeito que você ta cagando eu também to kkkkkkkkkkk, só vi a ideia e postei mesmo e foda-se :)
Ninguém falou aqui que a idéia é original parceiro, deixa de ser retardado.

E ainda não sei porque ta tão putinho com isso, devo ter fudido seu esquema também né, se fode ae.

Cool, same here LOL... I just get the idea and released it.
Nobody said here that the idea is original.

And I still without know why you are so mad with that...

HamletEagle 07-21-2018 06:56

Re: Public Pug Mod
 
I bet you guys don't have any rights on the ideas, anyone can create whatever he wants. Enough drama.
If I see a private mod in a server IMO it's perfectly fine if I recreate it using my own code and resources.

EFFx 07-21-2018 09:33

Re: Public Pug Mod
 
Enough drama, I do whatever I want with my code :)

^SmileY 07-23-2018 08:00

Re: Public Pug Mod
 
Quote:

Originally Posted by HamletEagle (Post 2605238)
I bet you guys don't have any rights on the ideas, anyone can create whatever he wants. Enough drama.
If I see a private mod in a server IMO it's perfectly fine if I recreate it using my own code and resources.

This is not the question here. but how it is made and from what :D

EFFx 07-23-2018 13:56

Re: Public Pug Mod
 
Bem, assim que eu vi o código ultrapassado da MaxiGames e geral revendendo o meu pug, eu decidi fazer outro com meu código, porquê o da maxi era bugado pra caralho. Então, eu resolvi fazer outro e revenderam, ai eu decidi postar de graça *-*, tudo nesse código ae eu fiz amigão, agora para de chorar.

Well, I saw people selling my code by my back, so I decided to post it for free here. Now, stop cry.

olotfi 08-07-2018 07:16

Re: Public Pug Mod
 
The goal is to allow a lightweight, easy-to-use setup system that automates as much as possible with as few dependencies as possible. However, the goal isn't fully automated - it assumes the players know each other or there is an admin. There is no mechanism for kicking players or anything similar. Whatsapp Messenger Hotstar

tarsisd2 08-07-2018 18:46

Re: Public Pug Mod
 
i get this error when compiling
PHP Code:

//// EFFx_PugMod.sma
//
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(19) : error 021symbol already defined:
"set_dhudmessage"
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(24) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(34) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(37) : error 021symbol already defined:
"show_dhudmessage"
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(42) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(44) : warning 218old style prototypes u
sed with optional semicolumns
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(45) : error 054unmatched closing brace
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(46) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(49) : warning 218old style prototypes u
sed with optional semicolumns
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(50) : error 054unmatched closing brace
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(51) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(54) : error 021symbol already defined:
"get_players"
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(56) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(58) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(63) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(65) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(67) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(70) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(79) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(82) : warning 218old style prototypes u
sed with optional semicolumns
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(83) : error 054unmatched closing brace
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(84) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(86) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(90) : error 010invalid function or decl
aration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(95) : error 021symbol already defined:
"vformat"
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(96) : warning 218old style prototypes u
sed with optional semicolumns
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(97) : error 054unmatched closing brace
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(100) : error 021symbol already defined:
 
"ArrayDestroy"
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(103) : error 010invalid function or dec
laration
// C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-git5074-base-windows\addons\amx
modx\scripting\include\dhudmessage.inc(106) : error 025: function heading differ
s from prototype
//
// Compilation aborted.
// 26 Errors.
// Could not locate output file C:\Users\D2Studio\Downloads\amxmodx-1.8.3-dev-gi
t5074-base-windows\addons\amxmodx\scripting\compiled\EFFx_PugMod.amx (compile fa
iled
).
//
// Compilation Time: 1.59 sec
// ----------------------------------------

Press enter to exit ... 


Relaxing 08-07-2018 20:12

Re: Public Pug Mod
 
@tarsisd2, Looks like EFFx forgot this:
Code:
#if AMXX_VERSION_NUM < 183     #include <dhudmessage> #endif

tarsisd2 08-09-2018 19:47

Re: Public Pug Mod
 
so, it's working great, just 2 things i don't get it yet

1 - Round deagle
i use .menu and send everyone to spectator using choose team, then nobody can leave spec, even admins are stuck in spec, which command do i use to start deagle round and choose teams?

2 - MD3, best of three

it works as it should in first half, then when teams change in second half, it should have MD3 again, this i show we play in our server, and don't work like that, the rest seems very good!

one more thing, it would be great, if teams were sorted by rank, sometimes, 1 team gets very strong and the other can even play fair!

EFFx 08-09-2018 21:42

Re: Public Pug Mod
 
1. A menu with spec list appear.
2. No, Best of Three is really only in the first half, the point is: The team who won the best of three, starts in advantage.

About the sort, there's a randomize vote already, so, if the team gets stronger, a vote was done, it was random.

tarsisd2 08-09-2018 22:59

Re: Public Pug Mod
 
Quote:

Originally Posted by EFFx (Post 2609400)
1. A menu with spec list appear.
2. No, Best of Three is really only in the first half, the point is: The team who won the best of three, starts in advantage.

About the sort, there's a randomize vote already, so, if the team gets stronger, a vote was done, it was random.

1- strange, we all were transfered to spec but no menu appeared, i will do some more testing

2- i understand, but we really have MD3 in both halfs, can you do this minor change for me please?

so the last one, last time there was 4 players elite in one side and the rest all bad, but no worries!

EFFx 08-10-2018 01:13

Re: Public Pug Mod
 
1. Tell me if it happen again.
2. I might add later.

666 09-26-2018 17:34

Re: Public Pug Mod
 
add the console commands:

+cl_show_team_money = shows the player the sprites always until you deactivate the command.

-cl_show_team_money = stops displaying the sprites to the player and is only displayed during the freezing period.

EFFx 09-26-2018 19:57

Re: Public Pug Mod
 
This makes no sense for me, so, I won't. You can make this private change yourself. I'll still continue with that version.

pumpupthevalium 09-28-2018 17:55

Re: Public Pug Mod
 
Can anyone here just send me the compiled files to use on my server? I cannot figure out how to compile them without getting errors. I was able to compile Client_buy but not the other ones.

Thanks!

EFFx 09-28-2018 19:45

Re: Public Pug Mod
 
Or you can just tell us your compile error to help you fix it.

oldscool 02-13-2019 23:09

Re: Public Pug Mod
 
Quote:

Originally Posted by EFFx (Post 2609413)
1. Tell me if it happen again.
2. I might add later.

Hello, could you explain me or change to put md3 in the second half too, so he does not have md3 just in case a team get an advantage of more than 10 rounds. example 11x4.

jajaz 08-16-2019 22:27

Re: Public Pug Mod
 
Hello, can add .notready and before the game started knife round end select team?


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