How to freeze player animation?
I want to freeze a player's animation like in this video.
Setting m_flPlaybackRate of player doesn't work. By setting the arrribute "gesture speed increase" I can change the speed of some animations like attack and taunt, but won't affect idle and walk animation just like this video. How can I totally freeze the animation of player. |
Re: How to freeze player animation?
I find this in Nopied's work.
Code:
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0); Just set sv_client_predict to 0 and it will work perfectly. There should be a delay between setting sv_client_predict and player SetEntProp, or the animation of player would keep standing instead of freezing the walk animation. |
Re: How to freeze player animation?
Quote:
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