Have I written the largest plugin for Sourcemod?
https://i.imgur.com/PGZzTBy.png
Expecting to break the 300,000 byte marker before it's finished. This is a giant text parser. A few years ago, it was close to breaking the line count of Sourcemod. |
Re: Have I written the largest plugin for Sourcemod?
That is indeed a girthy boy.
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Re: Have I written the largest plugin for Sourcemod?
I wonder how many lines
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Re: Have I written the largest plugin for Sourcemod?
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The Original skyrpg was > 200,000 lines, since a lot of stuff was hard-coded. I managed to squeeze this version down to around to 20% of that amount with the sequel to it, RPGMaker v1 and this version is about 13% of the original. It's less overall code, but it's all logic, so it was a lot harder from a technical stand-point, as it needed to be designed for scalability and flexibility with the expectation that a group of people could all download it and develop their own totally-unique experience through editing config files alone. Compared to the old, hard-coded version where new talents and features had to be hard-coded, the caveats to this new system is the main config file has about 400 variables, and the talent config I built is over 3,000 lines, and that's just for creating talents. Each system has its own config that has to be fully-configured. It could be as small as a few thousand lines or as large as hundreds of thousands of lines, depending on how large and complex of an RPG experience a server operator wants to build for their community. This is primarily why I won't port RPGMaker1 or RPGMaker2 to new syntax. Current SM versions support old syntax, and tmk they don't have plans to stop supporting it. Might write RPG Maker 3 in new syntax, but not sure, yet. This started as a multi-month project that ballooned into a multi-year project. |
Re: Have I written the largest plugin for Sourcemod?
Oh, shit. I hope you split code by different includes. Otherwise, I cannot imagine, how to manage such huge code and find anything in it. For me, it's quite difficult to support even 2000+ lines of my code.
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Re: Have I written the largest plugin for Sourcemod?
Skyy, I hope you didn't get a crappy code like in FireWaLL Super Admin?
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Re: Have I written the largest plugin for Sourcemod?
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The configs are split up, too. Probably why the binary is a lot smaller. https://i.imgur.com/gZLv8zn.png The highlighted talentmenu.cfg will probably be 200,000 - 300,000 bytes when it's finished. Quote:
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