[L4D2] Points System (v1.8.0, 2016-04-11)
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Re: [L4D2] Points System (v1.7.5, 2016-01-31)
this plugin save points? or reset after reboot?
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Re: [L4D2] Points System (v1.7.5, 2016-01-31)
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Optional points saving across server-restarts and player sessions will be added in the next version. |
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
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Re: [L4D2] Points System (v1.7.5, 2016-01-31)
By default, points reset is enabled at the end of each round. Changing the CVAR in left4dead2/cfg/sourcemod/l4d2_points_system.cfg to the following, will disable it.
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l4d2_points_reset_mapchange "" |
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
L 02/02/2016 - 00:11:08: SourceMod error session started
L 02/02/2016 - 00:11:08: Info (map "dw_otherworld") (file "errors_20160202.log") L 02/02/2016 - 00:11:08: [SM] Native "IsFakeClient" reported: Client 6 is not connected L 02/02/2016 - 00:11:08: [SM] Displaying call stack trace for plugin "l4d2_points_system.smx": L 02/02/2016 - 00:11:08: [SM] [0] Line 492, l4d2_points_system.sp::IsClientBot() L 02/02/2016 - 00:11:08: [SM] [1] Line 1055, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [2] Line 1061, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [3] Line 1061, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [4] Line 1061, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [5] Line 1061, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [6] Line 1061, l4d2_points_system.sp::handleTankKilledPoints () L 02/02/2016 - 00:11:08: [SM] [7] Line 1049, l4d2_points_system.sp::handleTankKilled() L 02/02/2016 - 00:11:08: [SM] [8] Line 1077, l4d2_points_system.sp::Event_TankDeath() L 02/02/2016 - 00:11:34: [SM] Native "IsFakeClient" reported: Client 5 is not connected |
Re: [L4D2] Points System (v1.7.5, 2016-01-31)
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Re: [L4D2] Points System (v1.7.5, 2016-01-31)
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Re: [L4D2] Points System (v1.7.5, 2016-01-31)
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