set_user_rendering wtf?
I just can't make a player invisible, i don't fucking know what's the problem:
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Why that problem? Maybe i have to check something like if the player is connected or alive, but really i can't solve this. |
Re: set_user_rendering wtf?
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Re: set_user_rendering wtf?
Maybe you just think so. I have no problems, it's working. That's the most nooby native, which using is so easy. :D
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Re: set_user_rendering wtf?
Try with kRenderTransColor.
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Re: set_user_rendering wtf?
use fm_set_rendering
same way, just change set_user to fm_set |
Re: set_user_rendering wtf?
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Re: set_user_rendering wtf?
You should use kRenderFxGlowShell instead of kRenderFxNone
are you running in Software rather than OpenGL ? |
Re: set_user_rendering wtf?
kRenderTransAdd or kRenderTransTexture are best for transparency
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Re: set_user_rendering wtf?
I solved the problem, it was the model i was using. This make me angry because i was trying all the night making differents combinations of all fx and render it was possible, and i'm feel like a really noob -.-
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Re: set_user_rendering wtf?
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I'm using it and it's just fine |
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