[TF2] Auto Nav File generator
2 Attachment(s)
Short Description
This will automatically generate a .Nav file for your maps. It will generate the .nav file when the server has loaded a new map. It will not generate a .nav file if you already have one for the specified map. Cvar(s) nav_enable 1 = Enable the plugin nav_enable 0 = Disable the plugin |
Re: [TF2] Auto Nav File generator
Is it better to download map in your own game and generate there ?
Then upload file to server (and fastdownloadurl if it's annoying try download everytime when join server). When game generate automatically nav file, it could take few seconds or worst, hour. |
Re: [TF2] Auto Nav File generator
Me personally don't find this very necessarily because nowadays, maps (.bsp files) have the navigation files implemented inside of them. This deletes the need to have to download the files separate, usually in my past experiences of map making, speeding up download times. I mean the speed differences are minimal, but when you have many custom sounds, materials, etc... implementing them into one file makes it much cleaner and faster to do.
Overall I do like the idea, however "I" won't use it, but that is just me :) |
Re: [TF2] Auto Nav File generator
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Last time I checked, even Valve's own maps ship with separate .nav files for the game modes that support bots (koth, pl, and a few a/d cp maps): Code:
rugc@ocrtf2:~/orangebox/tf/maps$ ls -1 *.nav |
Re: [TF2] Auto Nav File generator
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Like I said though, I do like the idea, but I for one wont use it because I'm a fan of combining all custom files into one. (Just seems cleaner to me) |
Re: [TF2] Auto Nav File generator
a. Post in SourceMod Plugins, not SRCDS
b. Don't attach an smx if it compiles on the forums. c. Doesn't seem very useful imho… |
Re: [TF2] Auto Nav File generator
I just made this so you don't have to generate them manually for all your maps if you are using bots on your server. This might be more useful for some user than others.
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Re: [TF2] Auto Nav File generator
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I am sorry if I misunderstood you question... |
Re: [TF2] Auto Nav File generator
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Quote:
http://dl.dropbox.com/u/38118182/pictures/crc_broke.jpg |
Re: [TF2] Auto Nav File generator
It's probably better to generate navs on your own client so you don't lock up the entire server for the duration of the nav generation.
Also, Reflex, if you're recompiling maps and making them use the same file name as the original map, I will be VERY disappointed. And it's probably better to keep the nav files separate so they can be updated quickly. Somebody move this thread to SM Plugins? |
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