How do you patch your hl1.dll to increase the precache limit?
Basically I need some help. You can edit hl.dll to make the precache limit higher. You know, when you start a map and you get
Code:
Host_Error: PF_precache_model_I: Model 'randommodehere' failed to precache because the item count is over the 512 limit. |
Re: How do you patch your hl1.dll to increase the precache limit?
The DLL is actually sw.dll
|
Re: How do you patch your hl1.dll to increase the precache limit?
That's not so easy as you imagine.
You demand as long as satisfying the following : 1. There is no array (related to precache stuff) that declared using this hardcode number 512 2. make sure the client's dll can precache more than 512 and you don't need to modify client's dll Edit: right after this post, I found that at least one array associated with this, it contains the model index and its max size is 512 |
Re: How do you patch your hl1.dll to increase the precache limit?
I'm referring to
Quote:
|
Re: How do you patch your hl1.dll to increase the precache limit?
Forget that, it's not that easy he said. The way it is I don't think you can change it.
|
Re: How do you patch your hl1.dll to increase the precache limit?
Didn't you try it and said it worked but the client had problems precaching? That would mean that singleplayer could work
|
Re: How do you patch your hl1.dll to increase the precache limit?
Even if it is a lost cause I would still like to know how you did it
|
Re: How do you patch your hl1.dll to increase the precache limit?
How do we can set precache limit for model,sound, sprites for CS and HL ???
|
Re: How do you patch your hl1.dll to increase the precache limit?
Code:
while ( dword_2166F90[v4] ) |
Re: How do you patch your hl1.dll to increase the precache limit?
Then all you really need to do is find each array and change it accordingly to the same size. Where did you find this array?
|
All times are GMT -4. The time now is 02:46. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.