Pyrovision (1.2, 2013-05-10)
6 Attachment(s)
Requirements
TF2Attributes This plugin enables Pyrovision for everyone, regardless of if they want it or not! The textures are only altered on the following maps:
Cvars: pyrovision_enabled - [0/1, def 1] Enable this plugin? Changelist:
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Re: Pyrovision
Can't we set the maps we want it to work in cfg/mtp.cfg ?
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Re: Pyrovision
Quote:
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Re: Pyrovision
Thanks powerlord :D another brilliant plugin <3
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Re: Pyrovision
This plugin is not working for me ? cp_dustbowl....?
Tf2 items is instaled and it says it is loaded in the plugins list. But yet if i choose a class without a pyrovision item equipped i see the normal map textures. |
Re: Pyrovision
Quote:
Other than that... I know it was working yesterday on RUGC Midwest, because people were commenting on how trippy sd_doomsday looked. We didn't play cp_dustbowl yesterday, so I can't say for sure that Pyrovision works on Dustbowl, only that it was on the list of maps it's supposed to work on. |
Re: Pyrovision
I actualy added it then booted up the server and checked the plugin was infact loaded it said it was and it is not working :/
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Re: Pyrovision
2 Attachment(s)
Quote:
I've attached a debugging version of Pyrovision 1.0, which should log which items the Pyrovision attribute is being added to in the server console/log... it's a bit spammy. It'll also let you know if the plugin was disabled by pyrovision_enabled being set to 0.... whenever a new loadout is given to players. Edit: I should note that this plugin probably doesn't play well with other plugins that change weapon attributes. |
Re: Pyrovision
So it does not use sourcemod logs it uses the server.cfg to log issues ?
This is all my log contains : L 06/29/2012 - 17:10:55: SourceMod log file session started (file "L20120629.log") (Version "1.4.4-dev") L 06/29/2012 - 17:10:55: -------- Mapchange to cp_dustbowl -------- L 06/29/2012 - 17:10:55: [TF2ITEMS] "GiveNamedItem" offset = 461 |
Re: Pyrovision
1 Attachment(s)
Quote:
Apparently your server's copy of SourceMod didn't download the updated TF2Items gamedata on start like it was supposed to. The attached file is the gamedata file that should be present on the server. It needs to be placed in addons/sourcemod/gamedata/ |
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