AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   Pyrovision (1.2, 2013-05-10) (https://forums.alliedmods.net/showthread.php?t=188646)

Powerlord 06-28-2012 21:05

Pyrovision (1.2, 2013-05-10)
 
6 Attachment(s)
Requirements
TF2Attributes

This plugin enables Pyrovision for everyone, regardless of if they want it or not!

The textures are only altered on the following maps:
  • arena_badlands
  • cp_badlands
  • cp_dustbowl
  • cp_gravelpit
  • ctf_2fort
  • koth_badlands
  • koth_viaduct
  • pl_badwater
  • pl_goldrush
  • plr_hightower
  • sd_doomsday

Cvars:

pyrovision_enabled - [0/1, def 1] Enable this plugin?

Changelist:
  • 1.2 - Switched to using TF2Attributes instead of TF2Items
  • 1.1
    • Fixed handle leak

pac_man0 06-28-2012 22:53

Re: Pyrovision
 
Can't we set the maps we want it to work in cfg/mtp.cfg ?

Powerlord 06-29-2012 00:37

Re: Pyrovision
 
Quote:

Originally Posted by pac_man0 (Post 1738648)
Can't we set the maps we want it to work in cfg/mtp.cfg ?

That's a client file, so only clients with an updated file will see it on those maps.

C0nw0nk 06-29-2012 03:47

Re: Pyrovision
 
Thanks powerlord :D another brilliant plugin <3

C0nw0nk 06-29-2012 05:23

Re: Pyrovision
 
This plugin is not working for me ? cp_dustbowl....?

Tf2 items is instaled and it says it is loaded in the plugins list. But yet if i choose a class without a pyrovision item equipped i see the normal map textures.

Powerlord 06-29-2012 09:40

Re: Pyrovision
 
Quote:

Originally Posted by C0nw0nk (Post 1738838)
This plugin is not working for me ? cp_dustbowl....?

Tf2 items is instaled and it says it is loaded in the plugins list. But yet if i choose a class without a pyrovision item equipped i see the normal map textures.

If you enable it mid-map, you won't see it until you change loadouts.

Other than that... I know it was working yesterday on RUGC Midwest, because people were commenting on how trippy sd_doomsday looked. We didn't play cp_dustbowl yesterday, so I can't say for sure that Pyrovision works on Dustbowl, only that it was on the list of maps it's supposed to work on.

C0nw0nk 06-29-2012 10:07

Re: Pyrovision
 
I actualy added it then booted up the server and checked the plugin was infact loaded it said it was and it is not working :/

Powerlord 06-29-2012 10:14

Re: Pyrovision
 
2 Attachment(s)
Quote:

Originally Posted by C0nw0nk (Post 1738967)
I actualy added it then booted up the server and checked the plugin was infact loaded it said it was and it is not working :/

Hmm...

I've attached a debugging version of Pyrovision 1.0, which should log which items the Pyrovision attribute is being added to in the server console/log... it's a bit spammy.

It'll also let you know if the plugin was disabled by pyrovision_enabled being set to 0.... whenever a new loadout is given to players.

Edit: I should note that this plugin probably doesn't play well with other plugins that change weapon attributes.

C0nw0nk 06-29-2012 12:09

Re: Pyrovision
 
So it does not use sourcemod logs it uses the server.cfg to log issues ?

This is all my log contains :
L 06/29/2012 - 17:10:55: SourceMod log file session started (file "L20120629.log") (Version "1.4.4-dev")
L 06/29/2012 - 17:10:55: -------- Mapchange to cp_dustbowl --------
L 06/29/2012 - 17:10:55: [TF2ITEMS] "GiveNamedItem" offset = 461

Powerlord 06-29-2012 13:04

Re: Pyrovision
 
1 Attachment(s)
Quote:

Originally Posted by C0nw0nk (Post 1739034)
So it does not use sourcemod logs it uses the server.cfg to log issues ?

This is all my log contains :
L 06/29/2012 - 17:10:55: SourceMod log file session started (file "L20120629.log") (Version "1.4.4-dev")
L 06/29/2012 - 17:10:55: -------- Mapchange to cp_dustbowl --------
L 06/29/2012 - 17:10:55: [TF2ITEMS] "GiveNamedItem" offset = 461

That GiveNamedItem offset is wrong. It should be 471 for Linux/Mac and 464 for Windows.

Apparently your server's copy of SourceMod didn't download the updated TF2Items gamedata on start like it was supposed to.

The attached file is the gamedata file that should be present on the server. It needs to be placed in addons/sourcemod/gamedata/


All times are GMT -4. The time now is 13:17.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.