[L4D & L4D2] Anomaly (1.13) [25-Jan-2024]
14 Attachment(s)
About:
Features:
Damage Type Values: (used by the "l4d_anomaly_type_*" cvars). Add values together.
Spoiler
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d_anomaly.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.13 (23-Jan-2024) Requirements:
Updating from 1.12 or older:
Installation:
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Re: [L4D & L4D2] Anomaly (1.0) [04-Mar-2020]
Works perfectly. Thanks :)
I'm going to lure a witch there. |
Re: [L4D & L4D2] Anomaly (1.0) [04-Mar-2020]
I shot a video to show the anomalies to my players. Maybe it is useful to you as a demo. If I broke the rules with my link, just say, I will delete it.
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Re: [L4D & L4D2] Anomaly (1.0) [04-Mar-2020]
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Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
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I put these 4 files into my Server and L4D client folders \left4dead\materials\particle bendibeam.vmt.bz2 bendibeam.vtf.bz2 bendibeam.vmt bendibeam.vtf The anomaly works just fine ... But how do my servers clients download the files ? i assume 'downloads_simple.ini' makes this automatic If so where doe's 'downloads_simple.ini' go ? The downloads folder? Update - i figured it out - installed - SM File/Folder Downloader and Precacher https://forums.alliedmods.net/showthread.php?p=602270 put the downloads_simple.ini in configs ... an now clients download is All's working great! regards Titz |
Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
It is used by SM File/Folder Downloader and Precacher
I updated my post. |
Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
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Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
I propose for players to add a notification in the chat, which would tell the players that in a certain area of the map, you need to be careful.
If for example this is possible. I just remembered that in CS GO maps are divided into zones, and each zone has its own name. |
Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
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Re: [L4D & L4D2] Anomaly (1.1) [05-Mar-2020]
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На русском
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