Re: Chron (updated to 0.2 on 08Aug2006)
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Re: Chron (updated to 0.2 on 08Aug2006)
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bear in mind that I had no chronjobs set to start at midnight yet every night whichever map was on would undergo the same effect as if a "mp_restartgame" command had been called. How do I know it was the Chron mod and how did I fix it? Well I created a Chronjob that started at 23:58 every night to run a config which simply contained "meta unload addons/chron/bin/chron_mm" Worked perfectly. Also confirms a problem with the latest version of Chron running on a Windows server. |
Re: Chron (updated to 0.2 on 08Aug2006)
Revival! Great tool you have going here Duke! Going to give it a spin.
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Re: Chron (updated to 0.2 on 08Aug2006)
Also planning to use this soon.
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Re: Chron (updated to 0.2 on 08Aug2006)
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Re: Chron (updated to 0.2 on 08Aug2006)
It's not compatible with TF2, any plans of making it compatible?
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Re: Chron (updated to 0.2 on 08Aug2006)
Not at this time. If there is enough interest when CSS/DODS/etc switch to the orangebox engine, I might then.
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Re: Chron (updated to 0.2 on 08Aug2006)
Duke, the DL link is dead since PAF is closed.
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Re: Chron (updated to 0.2 on 08Aug2006)
Update to TF2 please? And new download link
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Re: Chron (updated to 0.2 on 08Aug2006)
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