Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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I have tested the plugin today but it has little weird details like Silver said in the first post, eg model fov and agent's arms, something like this: https://i.imgur.com/BFOAtZ8.png |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
Why don’t you use another method that has fewer flaws, for example, creating a new weapon model with a new bone for the keychain, this method has fewer bugs
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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https://i.imgur.com/E8Ssusf.png |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Well, the phoenix somehow did it this way, though yes, you need to add a bone to each weapon, otherwise it can’t be done normally. |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.0) [01-Jul-2020]
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Rather than complaining, collaborate! That's the reason AM started as an open community - sadly its become heavily fragmented as people have become less generous with donations of time and money to content creators, driving them to privatise (and yes, greed too, on both sides in the wake of monetisation becoming a primary driver for running game servers rather than fun). |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [01-Jul-2020]
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So no one seems to complain about the plugin, just a question arose, why not |
Re: [CS:GO/L4D1/L4D2] Weapon Charms (1.1) [02-Jul-2020]
Having the same problem with the error boxes,don't know what to do. Instead of the Charms are some big red error boxes,also the hands are white and having a weird fov.
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