Random Monster Fun 1.0.180
4 Attachment(s)
Random Monster Fun 1.1.204 (released: December 15, 2007)
This plugin will spawn random monsters on random people at random times. Why? Because it's funny. For each individual player, approximately every 5 minutes, RMF will randomly decide whether to spawn monsters on that player or not. The player must be alive and the freeze time for the current round must be over for monsters to spawn. Table of Contents Support Installation Options (CVARS) Additional Requirement(s) Change Log Installation Files Support top You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel #mixedberry. Non-Steam servers are not supported. Installation top Default File Locations:
Options (CVARS) top rmf_chance <iPercent> Specifies the 1 in iPercent chance of having a monster spawned per event (approximately 5 minute interval). The default is 10. Setting this value to 1 would result in monsters spawning every event. rmf_precache_file <cFileLocation> Specifies the location and name of the monster precache file that came with Monster Mod. If left blank, as it is by default, file is assumed to be .\gamemod\monster_precache.cfg rmf_ini_file <cFileLocation> Specifies the location and name of the ini file that tells RMF which monsters to spawn and how many of each. If left blank, as it is by default, file is assumed to be .\gamemod\addons\amxmodx\configs\rmf.ini. Only monsters that were precached by Monster Mod will be spawned. Additional Requirement(s) top The "Monster Mod" metamod plugin must be installed for this plugin to work. You can find the version I use for *Windows* below. If anyone has a version of Monster Mod for Linux, please let me know. If you already have a copy of Monster Mod installed, you certainly don't need this. If you're using the version I supplied, follow these steps to install: Step 1 Extract everything in the monster.zip file directly into your mod folder (i.e. cstrike, dod, etc.), maintaining the folder structure within the ZIP. Step 2 Add the following to your metamod.ini file: Quote:
Edit the extracted .\gamemod\monster_precache.cfg file to your heart's content. Don't go overboard though. My server can only handle about 5 different monsters being precached at a time. Your mileage may vary. Change Log top [2007-12-15] v1.1.204
Installation Files top |
Re: Random Monster Fun 0.0.180 (BETA)
Hi, Brad. I believe this plugin has stolen the monsters that were under my bed and I would appreciate it if they could be put back there. Thanks
|
Re: Random Monster Fun 0.0.180 (BETA)
Quote:
|
Re: [BETA] Random Monster Fun 0.0.180
Woah! Since when does AMX Mod X endorse in theft?!
But you made real good use of those stolen monsters Brad. Nice work. |
Re: Random Monster Fun 1.0.180
OMGZORS! I took the liberty of approving my own plugin because I'm hawt like that. This is version 1.0! No more beta*! Woot! You know you love it.
* because absolutely no one other than myself tested this, i gave myself the okay to say it's bug-free and feature complete (that's just how i roll) |
Re: Random Monster Fun 1.0.180
Anyone have monstermod for linux? Us linux people love monster too :(
|
Re: Random Monster Fun 1.0.180
1 Attachment(s)
Try this : Monster v3.01.04
|
Re: Random Monster Fun 1.0.180
Awesome, thanks :)
|
Re: Random Monster Fun 1.0.180
If I wanted to change the location of the precache file, is the following correct to add to my amxx.cfg file (cs 1.6 server):
rmf_precache_file ".\cstrike\addons\amxmodx\configs\monster_pre cache.cfg" |
Re: Random Monster Fun 1.0.180
\cstrike\addons\amxmodx\configs\monster_preca che.cfg
would be fine but it's not really something that I'm aware you can change. that particular file comes with Monster Mod and I believe it expects to find it, well, where it expects to find it. |
All times are GMT -4. The time now is 15:18. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.