Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Thank you for your answer Wilczek, I managed to adding lines, but I have the following problem:
If i add more anti rush zones plugin no longer displays them limit is 4, after theat the zones are not displayed with colors, can you help me ? Thank you! |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Sorry mate, not really. I don't have a time to dive into the plugin's code.
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Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Can someone fix this plugin for csgo or there is another plugin like this for csgo ?
I'm willing to pay for it to fix this one. Thank you! |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Plugin returns the following error in server console:
Setting CBaseEntity to non-brush model models/items/car_battery01.mdl Can someone help me to fix ? Thank you! |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Helo
i add the if(fNoRushTime == 0.0) return Plugin_Continue; in the .sp file and the compile was ok.... but when i set the cvar sm_antirush_norushtime "0.0" it doesn't worked.... pls help to fix it... http://www.bilder-upload.eu/upload/2...1484577946.png |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
New bug for csgo for version: "Anti Rush" (1.4) by Jannik 'Peace-Maker' Hartung, Wilczek
Players pass through anti rush zones if they stay on cruch, the zones have layers and fences. Can anyone repair this plugin for csgo i'm willing to pay for it. Thank you! |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
People can go trough on some zones if they stay crouch!
I rebuilt the zone with layers so they can not jump but can go if they stand on crouch :| How can i fix that ? |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
2 Attachment(s)
Hello, I have fixed the plugin since the last version:
https://forums.alliedmods.net/showpo...&postcount=137 New version 1.5 for CS:GO (Sourcemod 1.8.x version required or later) : - Fixed anti rush in crouching mode - Fixed a bug on the fence display during or off warmup - Fixed "Allow rushing now" message when sm_antirush_enable_at_warmup is set to 0 - Now when sm_antirush_norushtime is set to 0, anti rush is active indefinitely, except when the bomb is laid. - Delete include "Get Workshop Map Name" then replaced by GetMapDisplayName Function since sourcemod 1.8.0 Make me a feedback, for me, the plugin works. |
Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Does anyone have new dd2 rush zones?
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Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
deletepls
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