Save scores
8 Attachment(s)
Save scores
Description: Players will not lose their scores when they reconnect to the server, all scores saved will reseted on mapstart Cvars
Change log
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Re: Save scores
Nice one! Thank you.
Stops players from rejoining just to reset a poor score. :up: About the saving of cash: will this also save cash (for the defined sm_savescore_time) for players that move to spec? |
Re: Save scores
Not sure if you want to bother with this but you could have a play with dynamic arrays if you wanted (see adt_array.inc).
With this you wouldn't need to hardcode the number of spaces to reserve people and it would only use as much memory as was needed. Not a massive gains due to only saving integers but ... |
Re: Save scores
Extreme:
Hm... no Do you think I should add that feature? pRED: Ok... Let me first learn adt_array :O 3. Why doesn't anybody post comments on my webpage D: I worked so hard to make that work |
Re: Save scores
Nice plugin :]
Approved. |
Re: Save scores
Just a note, this might make it into the core.
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Re: Save scores
You mean the plugin or the "SetMoney"/"setfrags" thing?
Because if it the plugin, I am going to go crazy, because it will the second thing (out of 4) that I make and someone is going to take make it better somehow |
Re: Save scores
Quote:
(I know there's a plugin that does this but I'd rather use 1 plugin than 2 to do the same thing) I'd also find it useful as admins often need to go to spec for whatever reason and end up losing accumulated money. Perhaps you could add a cvar... sm_savescore_cash_spec :wink: |
Re: Save scores
Quote:
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Re: Save scores
And there I go change a great set of things...
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