Quake Sounds
2 Attachment(s)
Quake Sounds
Current Version: 1.8 Description: This plugin plays Quake sounds. It currently has two separate sound sets, a normal set and female set. The sounds which are played and the events which trigger sounds can be configured. It allows users to have individual sound settings and saves these settings across sessions. It also displays localized text messages for each event. You can add or remove sound sets from the additional sound sets. This plugin currently supports Counter Strike:Source, Day of Defeat:Source and Half Life 2: Deathmatch. Planned Features:
sm_quakesounds_version: The version number sm_quakesounds_enable: Enables the plugin sm_quakesounds_announce: Enables the plugin announcement sm_quakesounds_text: The default text setting for new users sm_quakesounds_sound: The default sound setting for new users For full descriptions check the cfg/sm_quakesounds.cfg file Changelog: 1.8: Fixed array out of bounds, autoloaded cfg, added volume control 1.7: Added join server sound and menu exit choice 1.6: Added event sounds framework, changed sm_quakesounds_enable behavior, added german translation from -<[PAGC]>- Isias 1.5: Added support for late loading and more translatable strings 1.4.3: Added support for HL2: Deathmatch 1.4.1: Changed the way disabled sounds were handled 1.4: Added flexible kill settings and the ability to add/remove sound sets 1.3.1: Fixed bugs in sound and text preferences, array out of bounds error 1.3: Added more sound settings and moved them to the config file 1.2: Bug fixes around setting and saving text display preferences 1.1: Allowed the attacker and victim name to be used in the text 1.0: Added localized text messages and more configurability 0.96: Improved DOD:S support, fixed the announce cvar. 0.95: Added support Day of Defeat:Source, better error handling 0.9: Added progressive sounds and switched to emitsound 0.8: Added cvar to control announcements and updated menu 0.7: Added teamkill, cvar control and more 0.6: Made user settings persistant 0.5: Added configuration file for sounds locations 0.4: Initial Release Languages: English German, courtesyt of -<[PAGC]>- Isias, XG1|AleX French, courtesy of HO!NO! All others are still needed Installation: Copy all the files to your mod directory(cstrike, dods, hl2mp). |
Re: SM Quake Sounds
SM Quake Sounds FAQ
Q: I want to add sound sets but I don't know how to do it. A: That is because I provided absolutely no documentation on how to do it. Q: So, can you tell me how? A: Well...OK
A: Then your players will hate you for making them download that many sounds. But, if you REALLY want to do this then you will need to edit the script or send me a note and ask me for a custom copy. Q: What if I want to remove one of the existing sound sets? A: Just change the sound set data to "" Q: I want the DOMINATING sound to be played at 5 kills instead of 4. A: That is not a question, but I will pretend that it was and answer it anyway. In the addons/sourcemod/config/quakesoundlist.cfg there is data for "kills". You can change the values to whatever you need to. Q: What does "config" "9" mean? A: It means play the sound and display the text to everyone. Here is a complete description of how to set that feild. The field now works as follows 0: Off 1: Play sound to everyone 2: Play sound to attacker 4: Play sound to victim 8: Print text to everyone 16: Print text to attacker 32: Print text to victim You need to add the above values to get your value If you want to play sounds and text to everyone 1 + 8 = 9 If you want to print text to everyone but only want sounds to play for those involved: 2 + 4 + 8 = 14 Q: Your version numbering scheme is really confusing. A: It makes perfect sense when you consider that I have changed the versioning scheme three times without any announcement. The current versioning scheme as of version 1.3 looks like this x.y.z. A change in x is called a major release. A change in y is a feature release. A change in z is fix or minor upgrade. Changes in z never require updating configuration files. You can just overwrite your quakesounds.smx file. Q: I was looking at the changelog and I noticed that you are always fixing bugs. Wouldn't it be easier just to write the plugins without all the bugs? A: Yes, but then I wouldn't have anything to do to pass the time. Q: Doesn't all this configuration seem overly complicated? Couldn't we make it simpler? A: Probably. Q: I installed the plugin but it will not load. A: Make sure you installed all the files. If you open the distribution you should be able to just drop that into your cstrike or dod folder. Q: I made sure to copy the latest copy of all the files but it still doesn't work. A: Check your server logs and addons/sourcemod/logs for errors and then post into this thread. Q: I want to use your plugin with a mod other than CS:S, DOD:S or HL2DM, will it work? A: I have no idea. If you post what mod you want it to work with I am glad to check it out. I might need your help to test it though. Q: I was playing on our server earlier and we had this one guy get like 25 kills in a row and profanity came up on the screen and played over my speakers! How do I make it stop? A: There are two ways to fix this problem:
A: sm_quakesounds_who, sm_quakesounds_female, sm_quakesounds_min_kills and quite a few others have been deprecated between 1.0 and 1.4. They have been replaced by more flexible configuration in the addons/sourcemod/configs/quakesoundlist.cfg file. Q: All the text displays are in English. I hate english! Why don't you have more translations? A: That is because I only know english and as of 1.4 nobody has bothered to submit any translations. |
Re: SM Quake Sounds
Nice job. :up:
|
Re: SM Quake Sounds
New version 0.6. Added support for persisting user settings.
|
Re: SM Quake Sounds
Would be cool if it would be possible to disable with downloading quake sounds "female" and to disable "female" in the menu! quake. Also it would be desirable to edit quantity downloading and working sounds.
It would be desirable all it to have possibility to do on a server. |
Re: SM Quake Sounds
Thank you for this, I've been procrastinating doing this forever.Though personally I disable quake sounds in servers I play in.
|
Re: SM Quake Sounds
Missing:
1) Teamkiller :) 2) Let people say quake or !quake instead of just !quake please 3) setting of per round or per game 4) setting per sound if players involved only hear it or all or only attacker or only victim would be handy 5) Removing one of the sounds still plays it after mapchange (firstblood) 6) setting per sound when it plays (Dominating after XX kills) |
Re: SM Quake Sounds
!quake to set you quake sounds preferences might wanna change that to
Type !quake to set you quake sounds preferences and once a user has chosen something not display it anymore |
Re: SM Quake Sounds
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: SM Quake Sounds
Add plz.:
doublekill triplekill and ect. Now I use ES-version of quake sounds. |
All times are GMT -4. The time now is 17:41. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.