No Shield
6 Attachment(s)
No Shield |
Re: No Shield
Nice job :D that teachs me somethings ^^.
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Re: No Shield
Nice one Connor. Just wondering, wouldn't be better unregistering FM_PrecacheModel ?
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Re: No Shield
I made that one because shield is often restricted + gained files is consequent.
@fezh It's called each time a weapon is spawned. |
Re: No Shield
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Re: No Shield
add
models/v_shield.mdl models/p_shield.mdl models/w_shield.mdl and check armoury_entity in map. Or need to block touch shield entity. Q) What does "forward_return(FMV_CELL, 0)" mean ? Do we need it? |
Re: No Shield
Added :
models/p_shield.mdl models/w_shield.mdl models/v_shield_r.mdl doesn't seem to be precached armoury_entity can't be a shield : Code:
@PointClass base(Angles) iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury" |
Re: No Shield
The plugin is well done.
If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me. Approved. |
Re: No Shield
kick ass! :)
thanks man, I hate the tactical shield, restricted 24/7... people walking around with a door on their backs, very lame yes, could be useful for other weapons, for example I also restrict the sgg55 or however it is called, that ugly semi-automatic sniper, hate it so, such a nooby weapon... this would also help me get rid of the restmenu.amxx plugin great job Connor once again :) keep it up! |
Re: No Shield
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