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-   -   Jump Pads 1.0 - Requires Dukehacks (https://forums.alliedmods.net/showthread.php?t=86210)

MikeJS 02-22-2009 13:02

Jump Pads 1.0 - Requires Dukehacks
 
3 Attachment(s)
Dukehacks: http://forums.alliedmods.net/showthread.php?t=69658

Based on L. Duke's jump pads plugin.
Lets you place permanent jump pads on maps with settings in a config file. If I find a way to read files from inside a .bsp, I will switch to map specific configs to make releasing maps that rely on this plugin easier.

Commands
sm_padsreload - Reread the config file
sm_padsremove - Remove all jump pads from the map

Config file goes in configs (configs/pads.cfg). Example config attached.
Origin: where the bounce pad is placed
Angles: rotation of bounce pad
Velocity: velocity of players after they touch the pad
Model: bounce pad model
Sound: sound played when bounce pad is used ("" for none)

http://www.wegame.com/watch/Bounce_pads_in_TF2/
http://www.wegame.com/watch/TF2_Bounce_Pads_2fort/


Doesn't compile on the forums so download the smx or compile it yourself.

Thishya 02-22-2009 20:22

Re: Jump Pads 1.0 - Requires Dukehacks
 
Wow. This is an insainly interesting plugin. Used just right, it could make maps really fun. The only problem I'm having is getting them in just the right spots. I would recommend some commands that let you add, manipulate, and remove these jumping pads in game so you don't have to figure out the wacky coordinates.

BOYSplayCS 03-01-2009 20:00

Re: Jump Pads 1.0 - Requires Dukehacks
 
This was unapproved but is still in the New Plugins forum. Just making it known.

MikeJS 03-02-2009 11:10

Re: Jump Pads 1.0 - Requires Dukehacks
 
It was unapproved until I PM'd Liam and explained that it's not the same as the other jump pads plugin.

L. Duke 03-02-2009 11:10

Re: Jump Pads 1.0 - Requires Dukehacks
 
Quote:

Originally Posted by Thishya (Post 766983)
Wow. This is an insainly interesting plugin. Used just right, it could make maps really fun. The only problem I'm having is getting them in just the right spots. I would recommend some commands that let you add, manipulate, and remove these jumping pads in game so you don't have to figure out the wacky coordinates.

Type 'cl_showpos 1' in your console and then stand exactly where you want the jump pad. The XYZ coordinates will be shown in the upper right corner of your screen. They shouldn't need any adjustments unless the main bone of the model you're using for a jump pad is not centered on the bottom of the model. Then you may need to subtract/add something from the Z coordinate, but it will be the same value every time.

kilorat 04-28-2009 15:17

Re: Jump Pads 1.0 - Requires Dukehacks
 
Just wondering, what's the difference between this and the one Duke made?
http://forums.alliedmods.net/showthread.php?p=697831
If one is a revised version, there should be something explaining that.

MikeJS 04-28-2009 15:20

Re: Jump Pads 1.0 - Requires Dukehacks
 
Duke's lets players throw them about, this lets you add them to the map.

kilorat 04-28-2009 15:35

Re: Jump Pads 1.0 - Requires Dukehacks
 
Oh I see it now, right in the beginning of the description, I don't know how I missed that.


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