Re: [L4D] Achievement Notifier
I had a closer look to your code and i think this fonction is not working :
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The thing is i dunno if it's caused by the sourcemod 1.2.0.2534 version or if it's not the proper function called ? |
Re: [L4D] Achievement Notifier
so not all the achievement can be achieved by this.
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Re: [L4D] Achievement Notifier
Currently, it is designed to notify the players running a campaign regarding which achievements are currently possible based on their actions to that point.
However, this version only notifies players about the following achievement's status: Safety First Untouchables Stomach Upset |
Re: [L4D] Achievement Notifier
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Re: [L4D] Achievement Notifier
Yes, it is similar to the TF2's HUD in the sense that you can see which of the selected achievements are possible at any moment during a campaign on a server running this plug-in.
Unfortunately it doesn't keep the cheev status on the screen at all times. It notifies you when a cheev is no longer possible, and when manually called up using the "!achievements" say command. |
Re: [L4D] Achievement Notifier
Just to let you know When you enter a safe room the Safety first achievment becomes unobtainable but it dose not mean any one has shot any one.
Great pluging though many thanks |
Re: [L4D] Achievement Notifier
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Re: [L4D] Achievement Notifier
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I found out what was the problem. Each new round the plugin is executed 2 times (certainly due to L4D itself). The direct consequence to this is that instead of being TRUE, isMapTransition is FALSE.
The solution i found is to use an integer counter rather than a boolean. I've attached my corrected plugin. It works :) |
Re: [L4D] Achievement Notifier
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I can't comment on the other changes, I'll take your word that they work :wink: Fexii: we want Nothing Special! Please hurry :mrgreen: |
Re: [L4D] Achievement Notifier
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Seems to work from the testing I've done so far, hopefully somebody will find this useful. |
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